Quote:
Originally Posted by Gargamel
That kinda goes against the point of using magnetics doesn't it?
I have never seen an magnetic eel miss a target because it overshot it at 90 AOB (I'm not saying it hasn't happened, just I've never seen or heard of it). If you are worried about the pistol not having enough time to detonate, then use a slower speed on the eel so it is guaranteed to detonate. Just because you are 90 AOB doesn't mean you have to use impacts.
But since there is no enemy fire in this scenario, it is easiest to stay surfaced and hike it over to each ship. Tessa gave a great recommendation for keeping track of them. Just remember they will be zig-zagging (IIRC), so you will have to do very close shots for each (<1km).
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If the torpedo runs too deep a 45 degree shot vs a 90 degree shot can make the difference between a hit or miss. In the event cam several times I have seen the eel start moving upwards under the boat but doesn't make contact with the keel as it didn't have enough time under the target to make contact. One more second under the keel can sometimes make or break whether you score a hit or not -
granted this is only applicable when either the torpedo (itself) goes deeper than you set it, or your own setting was too deep to begin with.
A 90 degree aob will still hit your target if you have the setting right. By decreasing the aob you give yourself more room for error in your depth settings. If the eel runs 1.5m under the boat the longer it runs under the boat will give it more time to rise upwards and make contact. A 90 shot that low is almost guaranteed to miss where a 30 degree aob setting might still hit it.