01-31-11, 09:44 PM
|
#11
|
Admiral 
Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
|
Quote:
Originally Posted by Armistead
In case you haven't found out, which I'm sure you have, to install the APR-1, in the blocks for adding radar you should find an arrow you can scroll down with and find extra spaces for installing added equipment.
It does come in handy, better with the radar fix by tater, but it'll show you what ships have radar so try to plot as far from them as you can. One thing that helps is going decks awash with engines running, this will put you lower, as the radar has a height setting..lower in the water is better. I can still pull off 12 kts on the surface this way. If the capital ship vectors in escorts by radar, I'll go down a few feet to cut the electrics on, that way the game see's you as submerged and often they lose contact, just haul arse if they keep coming. The good thing is you can use it to your advantage, if you get far enough away the escorts will search where they last had you leaving a flank wide open for you to attack the group. Need to get about 3000 yards away from where they come to search or they may get you, so keep on the speed.
|
Yeah, I installed it a couple of patrols ago. I just don't know how to use it yet or what to look for as far as operational effectiveness is concerned. Will it show which ships have radar on the PPI?
__________________
" The journey of a thousand miles begins with a single step."
-Miyamoto Musashi
-------------------------------------------------------
" What is truth?"
-Pontius Pilate
|
|
|