SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-03-10, 07:00 PM   #14
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
Default

Usually when you get slammed hard you hear "man down on the deck", its almost relieving when you hear "medic!!!" instead. Have seen putting a medic or officer with medic qualification helps things go a little faster, though its not fast enough that he'll likely be able to be on his feet during the remainder of the engagement. Only scenario that I can remember actually needing a CPO Medic was when an officer was wounded, without the medic in the compartment he didn't seem to recover at all, or might have been 1 hp a day; after several hours w/o the medic he'd gone nowhere.

Normally I'll make either/both the sonar and radioman medics, since having the radioist skill is completely useless. Though ironically that compartment seems to be the one that either gets hit first or takes the most damage and casualties.
Tessa is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:34 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.