SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-01-10, 02:39 PM   #1
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,112
Downloads: 605
Uploads: 44


Default URGENT fix needed.Not sure how to do this.HELP please

TMO 2.0

RSRD

A fix to make the diesels not so easy to destroy is urgently needed in TMO!

I had a great career going in early 1945 with a Balao out of Mios Woendi.Six ships down before refit at Darwin, now off D4 along the Indochina/Singapore coastal shipping lane, sank a large lone tanker making high speed zigging run.Finally encountered a convoy, 3 ships, 3 escorts.

Night surface was spoiled when I was spotted, so retreated at high speed, moved ahead until had 200 feet below keel and made daylight scope attack after dawn.Sank a merchant and the lead escort with Mark 18's.Managed to elude the nearest flank escort for a while but he got a hit when pinging and came in strong, dropping charges.One lucky one exploded close, causing flooding in aft torpedo room and engine rooms, damaging various systems and destroying all diesels(too easy)

I went to the bottom and managed to set there with little damage from sitting on the bottom for a while, took relenteless beating from charges driving me into the bottom, causing various amounts of damage.Finally, they gave up and flooding was controlled, water pumped out, hull damage was 35 or so but okay.I could prob sit it out and get home if had diesels, but they were 100% destroyed.

Now, my gripe is since stock diesels have been way too vulnerable, the fleetboats were tough and their engines (esp after got rid of the HOR's) were very rugged and reliable.I know Ducimus made tweaks and they are less vulnerable but one well placed charge ALWAYS wrecks BOTH sets of engines(devs shouldve gave us 4, just sloppy to not do so) forcing you to end your career when you wouldve otherwise survived.

My proposal as a compromise of sorts is this.If possible, make one set of engines basically where cant be destroyed and leave one as is currently.This way you could still lose half your surface speed and all but not left stranded when wouldve otherwise survived.Ideally engines would be less vulnerable but game has its limits, so believe this would be a good compromise.I'm tired of losing good careers because engines are too vulnerable.Ive made it through a depth charging with only diesels destroyed, no other damage, BS.


I would do this but I do not have the knowledge to do so so respectfully requesting someone who does know how whip up a JSGME fix if possible or something to solve this.Should be able to take a beating and not lose diesels EVERYTIME. The only other option now is having the "master engineer" aboard who fix anything, I hate special abilities guys so.
Bubblehead1980 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.