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Old 10-01-10, 01:22 PM   #31
Sammi79
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Join Date: Jan 2010
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Quote:
Originally Posted by Sailor Steve View Post
An amateur historian at the old Warships1 boards did a lot of studying and calculated that overall the average hit rate for the entire war was about 7%, and that he narrowed it down to 12% under 10,000 yards and 2% at 20,000 yards. If I remember correctly he also said that those numbers mostly were from surface battles, which meant sophisticated fire control director equipment.
Was that WW1 or WW2? or both maybe. You are correct of course but consider that most warships had bigger guns than the 3.46 inch U-Boat deckgun, thus much better range. Also the target was a big one, a T3 tanker and was stationary, as was my sub. You could also say I simulated having a very accurate range finder as I measured the distance to within 25 meters in the mission editor!

To really test it I would have to fire a lot more shots at different ranges, which I have done but never recorded the results. Suffice it to say that at ranges of 6km or greater with moving targets it is pure luck to score a hit. I am considering buying FRAPS to record a video that would give a much greater impression of the effects of the destabilised sights/views and the intricacy of the firing window, as the gun is never truly stationary, it is always adjusting very slowly.

I wish I could stop it completely but it seems to be hard coded in the SHcontrollers.act file so I settle for a speed of elevation of 0.25
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