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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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How tough can this game be? Damn tough. Two scenarios.
First scenario: USS Nautilus-single mission at Battle of Midway (in a Gato.) Mods, etc.: TMO 2.0, map contacts off, RSRDC, 3D TDC mod, SCAF, Max Optics IV for TMO; 90 percent realism (external camera working). I gave up. It took too long to plot the course of the enemy fleet and await their arrival in the attack zone. In the interim, four TMO 2.0 destroyers forced me to go deep and when i surfaced the the Jap ships I had spotted had passed my boat on the way to Midway or were a LONG ways away. Undaunted, I opted for a second attempt, so I replayed the mission.... Second scenario. Same as first, except 3D TDC mod disabled and the Easy Aob for TMO, and EZPlot 1.0 enabled. I ducked the destroyers. (Smirk!) Lined up 4 torpedo shots on a Hiryu fleet carrier traveling at 23.75 kts on a course of 145 degrees. Confirmed torpedoes' angles on the Attack Map. Fired at 1,500 yds. Four shots fired with a spread. One premature explosion, two duds bounced off the carrier, and one torpedo ran under the target's keel. (Arghhh!) Two shots at a following cruiser on an adjacent course missed aft of that target at 2,500 yds. (Grrr!) 3rd attempt. I never got a shot off because I was too far off the targets' courses due to the fact that I have to dive to 300 feet to avoid destroyers. When I returned to periscope depth, U.S. planes apparently sunk the targets I planned to attack. Quit the game. Last edited by I'm goin' down; 09-03-10 at 02:33 AM. |
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