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Old 07-15-10, 04:44 PM   #15
maillemaker
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Join Date: Apr 2007
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Accuracy was detirmined by many factors that I've already discussed in a general sense. At 5000 meters without electronic/computer assistance... (roughly three miles using iron sights and bubble-leveled scopes and collimeter) direct fire and observed indirect fire would likely have about the same level of accuracy.

Regardless, land-based field artillery... using iron sights and unaided by modern devices... is far more accurate than that of un-aided ship-borne gunfire in similar conditions. Field artillery doesn't have to worry about sea state.
So what sort of accuracy would you say you got at 5000m, roughly speaking?

Quote:
Re-read my analogy to the shotgun in my post above. It is correct regarding any weapon that fires a projectile... be it a .22 rifle or a battleship cannon. This effect is exacerbated with range, environmental conditions, and motion of the firing unit and the target. The same is true in SH3 with GWX.
I read it, but a cannon is not a shotgun. Like I said, A submarine floating on the water should experience considerable variations in elevation control, due to the boat pitching fore and aft and rolling side-to-side in the water.

But unless the boat is yawing left-to-right, I would think it should be pretty consistent in the horizontal axis, relative to the vertical reticule of the gunsight.

I would think that yaw would be the most stable axis of movement of a floating ship.

Quote:
The AI does indeed wait for an acceptable firing solution and you are incorrect about this matter.
I believe you, but why, then am I a much better shot than the AI? It must be, then that the AI does not take into account the inaccuracy of the gun when it shoots 5 ticks to the right, and instead continues to fire as if the gun were shooting straight.

So is there a mod that puts the gun back to stock condition?

Steve
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