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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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Specifically:
- Only using 16-bit textures rather than 32-bit. Makes certain blending look...well, wrong, on modern graphics cards. - No support for widescreen resolutions, meaning you need to deal with huge black bars on the side of your screen, or 'stretched' displays. - No support for anti-aliasing. If you FORCE it to be enabled from your external graphics control panel, certain artifacts appear in-game (most notably from the periscope display, but in other areas, as well) - Rather primitive water and atmospheric shading and 3d model lighting ....so....any changes in those areas from the mod community? |
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