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Old 06-30-10, 08:19 AM   #21
Skybird
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And what speaks against a speeboat stopping for short or at least going slow and firing a Stinger against that helicopter?

As well as a decent light ATGM or RPG. Some RPGs reach out for a maximum of 800m. Even the majority of RPG firing at 150-300 meters already are a lethal threat to a ship. Imagine such a projectile imploding on the bridge, or penetrating the turret magazine, a weapons stands, or just the hull in front of the engine room. We know that modern RPGs have taken out Abrams in Iraq from diverse angles. If the sea is calm enough that a trained person can handle a sextant, you certainly can train a person to get off an RPG shot as well.
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