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Old 06-22-10, 05:55 AM   #12
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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Quote:
Originally Posted by jangles View Post
Welcome!.

I'm in the same u-boat as you , I started just over a week ago.

I cant believe I missed this one , considering how old it is now.

It's a great sim , really immersive, although be warned - time will fly when your'e out at sea stalking those merchants.

I am using GWX 3.0 , SH commander 3.2 , lifeboats mod , and water/smoke mod with 16km atmosphere enabled . I thknk that's a good base to start off from.

(I would use the merchant fleet mod , but it crashes on me )

Heres one tip for you - When leaving port for the first time , zoom RIGHT IN on the port before plotting a course, as when you are zoomed out it will not show the port layout.

On my first mission I went ahead and plotted my course and promptly smashed my sub into the harbour wall ....

Anyway , good hunting!
Give Torpedo Damage Final a go also to your mod base,it improves the damage effects caused by your torpedoes,adding to immersion.It removes the default black 'mark' and replaces it with a huge gaping hole in the hull complete with smoldering metal around the edges
It is a very popular mod and one that would be recommended as an addition to the 'base' mods'
Below is an image of the mod in action,which I am sure you will agree looks amazing compared to the default effects! -

http://img293.imageshack.us/i/damege5lj9.jpg/

And here is the link to the download -
http://www.subsim.com/radioroom/down...do=file&id=962
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
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