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Old 04-24-10, 04:06 AM   #6
TH0R
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Join Date: Jul 2009
Location: Croatia
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Quote:
Originally Posted by VonHesse View Post
It might not work the same with GFO, because Webster already did his own ship draft fix mod, and I'm pretty sure he rolled all or most of it into GFO.

Link: [REL] Webster's Ship Draft Fix for v1.4 and v1.5
I am fully aware of his mod and changes made. Lets just say that my values are more accurate than his. Because of several reasons - 0 m/s winds in stock game still rock the boat a lot compared to the RFB's RE environment mod. So it is easier to get the accurate draught. Another example - all stock sub drafts look as if they are museum ships, not ships ready for war and trimmed for fast dives. My mod will have them matching waterline with water surface, as it was in WW2. Also, Webster did only few of the ships. I fixed them all.

I calibrated every single ship (that needed to be calibrated) in SH4. So far only the two ships in question (J class DD and Fiji class CL) are the exceptions where I had to use different values for GFO version. I don't know what the reason is, probably some supermods (RFB or RSRDC) change the .sim file that causes this. Or it might have something to do with the environment mods, I don't know...

My mod will overwrite Webster's changes.




Quote:
Originally Posted by virtualpender View Post
Am I understanding you correctly that even the revised draft values vary from mod to mod?

Thanks again for all of your work on this.
As I said, this is probably due to someone changing the original ships .sim file or due to environment mods. It should be easier to integrate this into the TMO, as it has its own environment mod.
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Last edited by TH0R; 04-24-10 at 04:18 AM.
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