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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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There were some common ids on different nodes
![]() fixed that, fixed the zon file too (all the calculations are in an excell file with the mod, they are based on the stock hit points of the mk 14 used as baseline) mk VIII TNT min 96,1 max 144,2 AP 80,1 max turn angle = 35 mk VIII TorPex min 225 max 337,5 Ap 187,5 max turn angle = 35 mk IV min 107,5 max 161,4 AP 89,6 max turn angle = 10 the max turn angle should really be set to 0 but since I know they could turn them up to 70 degrees at the end of the war with the mark 3 computer, and they had mark 1 computer during the war, I set them to a low value but one that doesn't require to turn the boat all the way towards the heading the torpedo should take to hit the target. keltos Last edited by keltos01; 04-19-10 at 08:04 AM. |
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