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Old 04-09-10, 10:52 AM   #28
vanvar1987
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Join Date: Mar 2010
Posts: 13
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Quote:
Originally Posted by audessy View Post
I played around for a few hours and got this working right. I ran into a dilemma of having the sub sink when damaged to badly on the surface but sinking to rapidly submerged. Or it would flood realisticly submerged but never sink on the surface.

To solve this problem I made the fuel tanks the critical spot on the surface. If your fuel tank takes too much damage it will detonate and send you to the bottom. Still alive of course. Don't be worried though. The fuel tanks take a bit to get damaged and shouldn't be detonated by depth charges due to no armor piercing.

While being depth charged you may have to deal with some hardcore damage control. I had a depth charge hit me at 50 meters. Direct hit. The flooding was so intense right away that I had to go to flank speed to stop diving. I still sunk anyway as the room filled. A depth charge at point blank was even more deadly than this. However I think it's far more acceptable than vanilla sh5.
I had a chance to test it out. Your right about it be very realistic. The depth charges are very unforgiving now. Awesome job! You might want to consider developing this into a mod for all. It's really that good.

Thanks again for the hard work.

PS: Nice idea about the fuel tank by the way.
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damage, damage assessment, flooding, mods, repair


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