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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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Fantastic idea.
It sort of has that now right? You get 'development' points to spend on increasing skills of members of the crew. As you go on and succeed you get more and more points to spend on their skills.
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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