Originally Posted by Placoderm
>>"Where's Falcon 5?"
It's called "Lock-on: Modern Air Combat", "Flaming Cliffs", and now "DCS: Black Shark".
>>"Where's Harpoon 4?
"Dangerous Waters" likely filled that position, although the games genre is even more limited than that for Silent Hunter. Unfortunately, many who love submarine games just can't seem to get into modern submarine warfare due to it's need for super stealth and dependance on fire-and-forget weapons. It takes a very, very unique kind of sub-simmer to enjoy a game where there are no deck guns and if you wish to survive for any length of time you should avoid ever using your periscope. To me, following wire-mesh seafloor contours was fun for a while, as was hearing whales on the hydrophones...but spending my entire war career hiding under multiple thermal layers and staring endlessly at electronic readouts and nothing else was just too tedious. Someday, another publisher may create a new modern-era subsim...but if so it will likely be a very independent team of niche developers who I am sure will do a great job, but for a very limited audience.
Other examples of games that should not exist according to your logic are "T-34 vs Tiger", "Steel Fury", "Jutland" and "Distant Guns", "Theatre of War" (the whole series), "Rise of Flight", "PT Boats: Knights of the Sea", "Storm of War: Battle of Britain" (which, interestingly, has been produced independently of Ubisoft who published the prior IL-2 series), "R-Factor", "Pacific Storm", and even "ARMA II" (developed independently after Codemasters took over control of the now-failed Operation Flashpoint 2).
MOST of the above are great games, written by dedicated teams of enthusiast gamers...NOT mega-publishers. The simple truth is that as long as there is a dedicated fan base that is large enough for which to develop a commercial title...there WILL be developers who will meet that demand. Sometimes those titles will also end up being the best ever developed, as can be evidenced by some of the titles listed above.
Do not sell the independent developer short. Often times, it is they who really drive the art that is our obsession.
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