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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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The whole point of having 'no map-contact updates' switched off is that you could well sink a friendly unless you properly identified who you were firing at. Unfortunately switching off the 'map-contact updates' reduces gameplay and enjoyment. This element needs an overhaul by either The Devs or a talented Modder. As it stands it's kinda all-or-nothing and I believe a happier medium can be found.
It should be adjusted so that, upon detection of a potential target, a single plot is made on the chart showing the vessel's approximate postion and course. It should not be identified as being friend or foe (red or blue) and the accuracy of it's postion/course etc should only be updated when new information is sent to the Navigator from whatever source you chose, be it calling out from the bridge whilst using binocs (obviously a gameplay element is introduced here by making each station a different experience to use and providing a different level of accuracy for data), the UZO, Periscopes or Sonar Suite (this station was done very well in SH4 for example). Further use of the Map tools (sextant, protractor etc) should provide an even better level of accuracy for your TDC Solution. The enemy sensor real-time updates are beautifully designed in SH5, with the radius of visual and audible detection increasing/decreasing relative to your 'noise profile' and postition relative to target. I propose that the more information you gather about the target the more of this information is shown to you. For example: when you have an acurately identified the target, the map now shows a rough estimate of the range that the vessel can 'see' (it doesn't need to be updated in realtime, just when you make a new range-to-target measurement). The vessel shouldn't be identified as friend or foe until you are able to make-out the flag (in poor weather this would be at a reduced range, as per all visual sensors, giving you less time to plot an accurate Solution). An option for realtime updates should be available, but would only be for those who are new to the Series. In summary: Throw 'No map-contact updates' out the window and have a selection in the Gameplay Menu for 'Realtime Map Updates On/Off'. ![]()
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***THE GENERAL*** Last edited by The General; 03-27-10 at 03:14 PM. |
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