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Old 03-24-10, 11:20 AM   #15
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
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Quote:
Originally Posted by Commie View Post
Hate to think that the huge totals required and simple(no?) AI is to make the game more appealing to the action game crowd. Don't see any real reason for it otherwise. In that case they should have gone the Battlestations Midway/Pacific or HAWX route, though Battlestations at least had a good approximation of battles and was fun to blast away with the Yamato.
yes, the huge totals is to make the game more appealing to casual gamers. It was the same with the stock campaign in SH3 and SH4. You run across way more ships than you would in real life.

In real life, a typical U-boat commander would be out on patrol for an average of 60-80 days and sink an average of 2 ships. Realistic yes, but the average gamer will find that as interesting as watching paint dry.

Of course, that is not just a Silent Hunter problem, many sims, including IL-2 and Falcon 4 ramp up the action to make it more palatable to casual gamers. That has been well known for a long time.

Even among us, how many (other than Dowly) use HI TC to skip over the boring part and get straight to the action?

That is part of the reason why I always wait until modders get around to producing a more realistic campaign before I start a real one.
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Last edited by Bilge_Rat; 03-24-10 at 11:55 AM.
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