Quote:
Originally Posted by Sailor Steve
Here's a list of all the mods I was using when I had to stop playing. I'm looking forward to some of the new ones coming out, especially the corrected harbors.
GWX 3.0
GWX 3.0 16km Atmosphere
(GWX 3.0 Enhanced Damage Effects) Too much for my card
GWX 3.0 Open Hatch
GWX 3 St Naz and Schluese and other units
Assisted Plotting Mod
Clean Nav Map
Community Units
Das Boot Clothes
Das Boot Officers - AIL
Das Boot Sound Mod - DBSM Team
DFa UpDnRot + Flags - Anvart
Eagle Tower
English-To-German Names - Phoenix3000
Exhaust Smoke for Water Streams - Racerboy / Philipp Thomsen
Historically Accurate U-Boat Emblems - Conus
Kiel Canal Locks Mod - Trainer/Nautilus 42
Lifeboats & Debris - Rubini
Modified Searchlight Beams - OLC
New Freecam Mod - Asanovic7
New Compass Graphics U-505 - Hitman
No Rank Or Medals On Crew - Dertien
Open Hatch - Diving Duck
Port People - Pascal
RB Exhaust Smoke For Water Streams - Philipp Thomsen
Remove GWX Compass - ichso
Remove Station Labels
Rick's GWX Recognition Manual
Rowers For Lifeboats - Privateer
Seabed Repair Mod
SH3 Contacts - Nicolás
SH3 Weather
Simfeeling 6-Dials Mod - FLB_Sale U-999
Small Moon Mod - AIL
TDC Dials In Periscope View - FLB_Sale U-999
Type IIb AI Camo - Sean (changed to IIA)
Type VIIb Early War Skin
Ultimate Aircraft Sounds
Water Streams - Rubini
And of course SH3 Commander - JScones
Ship Names mod - Sailor Steve
Randomized Loading Screens - Sailor Steve
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Steve,
I recently disabled GWX enhanced damage effects in order to use RB's SH4 effects,would you say this was a wise decision?,would RB's cancel out the GWX enh effects?.
And speaking of RB's effects,I dont think I have really seen what its supposed to do different from GWX enh effects,does it give better smoke and explosions (esp regarding tankers!),and debris? etc.
I would also like a mod that gives better sounds to burning oil,like deeper and more 'rumbling'
Cheers.