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Old 03-14-10, 02:45 PM   #24
lucagaeta
Torpedoman
 
Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Quote:
Originally Posted by McBob View Post
Have got all clocks to work except the sonar (where one of the hands is behind the face of the clock) and the rear torpedo room of the VIIA. The problem with the later appears to be the xyz axis of the hands in the 3d model. The hands are actually rotating, but around the wrong axis.

Unforunately without software to edit the 3d model I do not think anything can be done.

I am going to do my best to check the other guages and will then release a mod.

The lack of ability to edit the 3d model is also leaving a bit stumped on clickable guages as I believe in order to be clickable there needs to be a dummy (i.e. not visible) mesh called something like 'mouse overlay'. All the clickable items such as periscopes, nav map and radar switches have thisand it seems to define the area that when the mouse is over it is clickable. I have found 2 compressed air guages that also have this (but have no coding for when clicked). I plan to try and code some simple reaction to being clicked. If this is possible then I believe the mouse overlay is the way forward.

Can clicking an item bring up a 2d menu item? - possibly. I will give it a go on the radar items and let you know.
to get the clocks working + other dial Just download my mod.

http://www.subsim.com/radioroom/showthread.php?t=164550

Regards Luca
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