SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-27-10, 01:14 PM   #11
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Biggles View Post
Still, the troops reload faster, so for me this hasn't been such a big loss as of yet...
It's a huge loss in the feel and authenticity.

First, it drops any need to keep your units together. Before you couldn't run anywhere you want because it would disorder your units and you would have to wait more before you could unleash the first volley, now once a man is in position it could just fire away.

Second, firing drills were a major sign of army disciplne, which was one of the most deciding factors in warfare at the time (Well, fire by rank won't really be historical, but 2-line massed volleys would be I believe. At least have the second rank fire also, right now it just sits there...). Also, platoon fire was the signature British army tactic at the time, so not having it kinda ruins the effect...

Otherwise I have to say I quite like the game.
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.