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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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MODDING SH5 - Enlist here!
So, lets give it a try.
As we all know, there will be a lot of stuff to do with SH5. And Dan mentioned, the game will be more open for modding, than previous versions. Anyone whos interested in setting up ONE LARGE MOD GROUP, to concentrate our skills and power, may feel free to enlist here. BUT, be sure to be serious! People who just feel like "oh cool, modding", please note: Its a lot of hard work and needs much of discipline. So, we dont need a flash in the pan here...this is not ment to be affront. But the only way it could work. Vacations: WOLFPACKs COMMAND (at least 2) --- WOLFPACK LEADERS (at least 8, 2 for each group) - 2D Graphics (GUI, Textures) - 3D Graphics (Textures, Models) - Coding (Effects, Scripting - Campaign Editing (Scripting) --- SAILORS (at least 3 for each pack) - 2D Graphic Designers, Photoshop Skills - 3D Designers with Wings 3D, Maya or other 3D skills - Coders, with coding experience - Scripters, who are willed to dive deep into the campaign --- Sign up for wished PACKs as following: Name: Skills: Wanted Position: Email (if possible): --- If there are at least 10 people who are deeply interested, please sign up and PM. I will set up an own forum for further actions. ![]()
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