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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Sparky
![]() Join Date: Jun 2006
Location: Mediterranean
Posts: 156
Downloads: 220
Uploads: 0
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Well,
the goods: ![]() + That is an Atlantic battle oriented release, + You have to care more for your crew, more FRP elements, + There will be no anti-alliancing issues like SH4 this time + They promise a more "living" world around us with AI subs and Bdu + Better Damage control with animations The bads: ![]() - Everything comes to an end in 1943 - Only one type (VII) of sub is available - You have to personnaly travel in the sub to use/command features (no more shortcuts) - No direct wolfpack coordination I wonder: ![]() * If they will overload and bogg down my GPU with hefty graphics * If they will f** my pc with a damn security prg. * If ridiculously shooting aircraft down like flies is corrected with this version * If they made use of wonderful add-ons and mods community developed for SH3 * If i will be able to control more in base options (upgrades, crew mwmbers, resting time.. etc) * I hope this will be nothing like SH4 but more like SH3.
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Games are never finished. They are abandoned. |
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