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Old 12-06-09, 07:26 PM   #13
Nbjackso
Navy Dude
 
Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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Quote:
Originally Posted by JGoldrick View Post
I am enjoying your mod. I have a question about the OBS Scope or Night Scope, the green color seems too be a bit too overpowering. I am having a hard time seeing ships with it, is there a way to lower the tone of the green color? Thanks again.
From the Full Screen Scope Mod read me file. "The green filter for the night scope is the handy work of ArcLight, from his OPCF mod."
Here is the link for that mod for more info: http://www.subsim.com/radioroom/down...do=file&id=554
Back in WWII, the green tint is just a filter. With it, visibility was slightly better, not like night vision of today's technology. I agree with banjo, if you want, try to up the gamma a couple of notches.

Quote:
Originally Posted by banjo View Post
...when I enter the game I am facing the FAN on the aft bulkhead.
This is a glitch, and is documented in the SMMO read me file as a known issue. It is caused by using CapnScurvy's Max Optics mod. It wasn't an issue in the SMMO for TMO 1.7 version, but Ducimus changed something and now the camera faces aft at the start of each mission. If it bugs you that much, just delete the camera.dat file from the Data/Library directory before you enable the mod using JSGME. If you do delete the file, you will lose the extra zoom level from the periscopes, TBT and binocular views.
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