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-   -   [REL] Super Mod Make-Over for TMO 1.9 (https://www.subsim.com/radioroom/showthread.php?t=158608)

Nbjackso 11-26-09 02:53 AM

[REL] Super Mod Make-Over for TMO 1.9
 
Super Mod Make-Over for TMO 1.9



This is an update of a mod I did several months ago for TMO 1.7. As Ducimus was up updating TMO BETA 1.80-1.87 I was massaging/tweaking this mod to work with the final released version of TMO 1.9.

SMMO is a compilation of some things I have done myself, and other mods I use, (either parts of, or entire mods themselves) integrated together to reduce conflicts while enabling different mods that share the same files. Most of these changes do not affect overall game play. My intent is to repackage an already great mod and mix things up a little.


Main Menu Screen







List of changes and credits;

-Intro movie & music from Fall Of The Rising Sun by AOTD_MadMax, (way COOL).
-Ceiling fan removed from German captain’s office by DarkFish/Te Kaha
-Lifeboats and debris w/ bodies from Pacific Environments 4 by Kriller2
-Various sounds files from Webster’s selected new sounds mod
-Aircraft Reflections by vickers03 (one of my favorite mods)
-Captain’s office links by Frederick J. Barnett
-High detail lighthouse mod by flakmonkey
-Max optics by CapnScurvy/WernerSobe
-20mm Gun Sight Mod by Krichna.
-Lite fog by Vikinger

I have also added allot of custom missions by various people.
Note I changed some of the mission names for continuity sake, but did not alter the missions in any way.

-Tambor198’s SH4 Single Missions, (over 30 missions, WOW) and 1.5 Missions (2)
-Tang and Wahoo War Patrols by Cgrimes
-Radar Training Missions by Nisgeis
-Rockin Robbins Convoy From Hell
-UBM Mission Pack by Syxx Killer

Now, here are some of things I have worked on;

-New title screen
-Some minor environmental tweaks, (.dds files only)
-Reworked the Torpedo Images in the torpedo load out screen
-Full Screen Scopes for Fleet boats and U-boats, (my first mod)
-An Autographed photo of Ginger Rogers in the Captains Office
-Slightly modified Foo’s Tench sub skin, (original skin was the same as the Balao skin).
-Modified deck gun sight and TBT, (sight lines and hash marks are blackish in daylight, and green at night).
-Changed “main menu” and “load/save” screens, plus a significant amount of wording/verbiage changes in the menu file.
-New American loading screens, Campaign screens and Museum Screen – a tribute to the “Fighting Sullivan Brothers, (I know they didn’t serve on any submarines, but it’s MY mod and I can do what I want).
-Removed some of the lesser-known sub names from the Gato and Balao roster, (Note: I am not insinuating any of these subs were not significant, In fact I have the greatest respect for all who served on board a vessel that sinks on purpose). If you want all the names back, simply delete the Roster Directory before enabling this mod.

Load/Save Screen
http://i968.photobucket.com/albums/a...2132_718-1.jpg

This mod is JSGME compliant. It can be used alone with TMO 1.9, but I use, and recommend using the following mods with it.
-Run Silent Run Deep Campaign by Lurker hlb3
-Real Environment mod by W_clear & Kriller2, (I know Ducimus has added parts of the RE mod in TMO 1.9, but in order to see the aircraft reflections, you need to load the full blown RE mod. I haven’t noticed any difference by using it).
-Longer ship wakes by Vikinger, (included in the optional mod folder).
Just enable this mod last, (except for “No tails” and/or “No prev/next cam” optional mods).

Example

-Trigger Maru Overhauled 1.9
-any TMO 1.9 optional mods
-RSRDC for TMO 1.9 current version (optional)
-Real Environments mod (optional but needed to see aircraft reflections)
-Longer Ship/Sub wakes (optional) included in opt mods folder
-SMMO for TMO 1.9
-No map tails/sensor info (optional) included in opt mods folder
-No prev/next external camera (optional) included in opt mods folder

Download link: http://www.filefront.com/15000055/SM...0TMO%201.9.rar

Regards, and Happy Hunting,
Bryan Jackson, (Nbjackso)

Te Kaha 11-26-09 07:48 AM

-Ceiling fan removed from German captain’s office by DarkFish/Te Kaha


This file is entirely DarkFish's work, I deserve no credit for it in any way.

silent killer 11-26-09 09:14 AM

SMMO MOD
 
HELLO CAPT. down loading your mod now will give it a go, thanks for your hard work:yeah::yeah::yeah:

fred8615 11-26-09 10:42 AM

Quote:

Originally Posted by Nbjackso (Post 1209333)
-Captain’s office links by Frederick J. Barnett

Cool.

Nbjackso 11-28-09 05:39 PM

Quote:

Originally Posted by Te Kaha (Post 1209415)
-Ceiling fan removed from German captain’s office by DarkFish/Te Kaha

This file is entirely DarkFish's work, I deserve no credit for it in any way.

I've always hated that fan, and liked the mod enough to use it. I found the mod in your post, therefore you get some credit. Anyways, thanks for the clarification.

Quote:

Originally Posted by fred8615 (Post 1209472)
Quote:

Originally Posted by nbjackso
-Captain’s office links by Frederick J. Barnett

Cool.

Again, sorry I spelled your name wrong in SMMO for TMO 1.7.

Nbjackso 11-28-09 05:43 PM

So, what do you think?
 
Hey guys,

I just got home from Thanksgiving holiday with the family. So far there has been 95 downloads.

Any feedback?

banjo 11-28-09 07:55 PM

I started a patrol with it and am close to Manila to photo the harbor. I am enjoying your mod. After I've used it for a while I'll try to be specific in likes/dislikes.

banjo 11-29-09 11:28 AM

I prefer the torpedo wakes as they are in TMO. In SMMO they are much less visable, at least on my monitor, and that is probably more historic, but I prefer to see them. Personal choice. :)

silent killer 11-29-09 11:48 AM

smmo for TMO 1.9
 
Hi Nbjackso have used your mod as posted with TMO,RSRD,I am impressed with the mod. would it be possible too add more ships to the mod and change the deck and AAguns too be able too choose between HE, AP and AA shells thanks again a fine mod:yeah::yeah::yeah:

Nbjackso 11-30-09 02:32 AM

Quote:

Originally Posted by banjo (Post 1210793)
I prefer the torpedo wakes as they are in TMO. In SMMO they are much less visable, at least on my monitor, and that is probably more historic, but I prefer to see them. Personal choice. :)

No problem. To get the original torpedo wake back, just delete the "Wake_Torp" file in the Data/Misc folder.

Quote:

Originally Posted by silent killer (Post 1210808)
Hi Nbjackso have used your mod as posted with TMO,RSRD,I am impressed with the mod. would it be possible too add more ships to the mod and change the deck and AAguns too be able too choose between HE, AP and AA shells thanks again a fine mod:yeah::yeah::yeah:

Whoa there BIG fella. First of all, I consider myself a "Tweaker" rather than a "Modder". SMMO is more or less a combination of Mods by REAL Modders that I like and try to tweak files to get them to all work together with a minimum of conflicts, (with a few original files that I consider basic at best). The stuff you are requesting is way over my head. About the only thing I could suggest is you start a [REQ] thread for what you would like, maybe someone who has that particular ability will try to help with your request.

silent killer 11-30-09 12:57 PM

smmo
 
Quote:

Originally Posted by Nbjackso (Post 1211073)
No problem. To get the original torpedo wake back, just delete the "Wake_Torp" file in the Data/Misc folder.



Whoa there BIG fella. First of all, I consider myself a "Tweaker" rather than a "Modder". SMMO is more or less a combination of Mods by REAL Modders that I like and try to tweak files to get them to all work together with a minimum of conflicts, (with a few original files that I consider basic at best). The stuff you are requesting is way over my head. About the only thing I could suggest is you start a [REQ] thread for what you would like, maybe someone who has that particular ability will try to help with your request.

thanks Njackso.

banjo 12-06-09 01:10 PM

When I enter the game I am faced looking at the clock on the aft bulkhead. Is that by design?

JGoldrick 12-06-09 03:02 PM

I am enjoying your mod. I have a question about the OBS Scope or Night Scope, the green color seems too be a bit too overpowering. I am having a hard time seeing ships with it, is there a way to lower the tone of the green color? Thanks again.

banjo 12-06-09 03:39 PM

Must be something about your video card or your gamma setup or something. The scopes look perfect at night on my system.

banjo 12-06-09 03:59 PM

I mispoke-- when I enter the game I am facing the FAN on the aft bulkhead, not a clock.


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