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Old 12-01-09, 02:36 PM   #16
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi all,

I discovered two small issues:

1.) Since it seems that you cannot set the true torpedo depth to a value below 25m, you can figure out the difference between the dial and the real value by increasing the depth sufficiently. To avoid this trick, I have reduced the max. depth in the dial to 20m (see post 1 and 2). Now the trick does not work anymore.

2.) The lines above only disable the switches, dials,... on the F6 Attack Map. However, there are many mods that add these dials also to other screens, e.g., the periscope view. In this case you have to add the corresponding dials to the lines above, e.g.,

;----------Lock switch to magnetic pistol begin
[2:data\Menu\cfg\Dials.cfg]
;Lock the pistol switch in magnetic position for all the time
ApplyToPeriod=19390101|19450508
;No randomization
ChooseFrom=1
RndMidPat=1

0_Dial2|DialVal=45,45 ; only magnetic
0_Dialxx|DialVal=45,45 ; only magnetic
;----------Lock switch to magnetic pistol end

if Dialxx is the number of the other switch (e.g. in the periscope) for the pistol in dials.cfg.

If you want to cheat, you can use the 3d TDC to set all values correctly. Preventing that requires other files that would greatly increase the incompatibility, so I leave this cheat/way open.

Best, LGN1.
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