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Old 10-21-09, 08:52 AM   #14
Captain Nemo
Ace of the Deep
 
Join Date: Jan 2002
Location: London, England
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Quote:
Originally Posted by Gaz360GT View Post
Thanks alot, this forum is extremely helpful.
That interception tutorial looks complicated, I have printed it so i'm going to go get some practice. I did intend to have manual targeting learnt by now but didn't realise how involved this game can be, once I have my hunting techniques sorted I will learn to manually fire torps (currently using the lock on and fire method).

Thanks for the help (again!)
I find the interception tutorial described in the link a bit cumbersome for my needs. Although it works well, the method I use in my opinion is much easier. If you receive a contact report draw a line with the ruler in the direction it is heading. Then ask your navigation officer to plot a course that intercepts that line by putting the waypoint somewhere on that line. Where the waypoint intercepts the course of the contact it will give a time it wil take for your u-boat to get there, lets say at full speed it will take two hours. If the contact is reported as slow this is approximately six knots. Then work out how far the contact would have travelled in two hours, I have chart that converts knots to kilometres and distanced travelled in hours for quick reference. If it works out that you will get to the interception point just ahead of the contact then fine, if not then re-adjust your waypoint and recalculate. With convoy contact reports it gives the speed of the convoy which makes it slightly easier to intercept. With this method I'm on my way to intercept a contact within a minute or so sometimes less. At the end of the day it's what works best for you.

Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic".

Sir John Slessor GCB, DSO, MC, DL
AOC-in-C Coastal Command RAF
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