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Old 09-14-09, 06:19 AM   #15
Nexus7
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Join Date: Jun 2004
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Quote:
Originally Posted by Ori_b View Post
In the end, what made sonalysts games great (in the eyes of too few players at least) was their complexity regarding sonar moddeling, and handling of other stations in a modern sub.

And i dont think we will be saved by a future "Silent-hunter 9" either.
The SH series (hence the developers experience) is nothing like the sonalysts titels in terms of station/sonar modeling and the nature of the missions/campaigns. Would a fan of the SC/DW/688I games settle for a shiny graphics/simple station modeling?
And no, i dont think the SH is arcady or something its just very different.
I think the same... SC and DW contain such a load of science and engineering that I think a non specialist would have big problems in coming even close to such quality

In some site I found those numbers about Sonalyst's sims sales:
- 688i H/K 400'000 copies
- Fleet Command 400'000 copies
- Sub Command 200'000 copies
- DW: i couldnt find any info
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