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View Poll Results: What did kill DW ?
Bad programming, too many bugs 31 31.63%
Simulator too complicated 20 20.41%
Insufficent number of sub simmers 47 47.96%
price too high 0 0%
Voters: 98. You may not vote on this poll

 
 
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Old 07-15-09, 06:28 AM   #22
Nexus7
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Join Date: Jun 2004
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Quote:
Originally Posted by Dr.Sid View Post
Multiplayer is altogether different. No time compression, no saving. So you wait much more. On the other hand, the tension is much higher and you hardly get bored, even if nothing happenes for two hours.
In SC i never got bored by multiplay games (played about 300 multiplay battles)... in the VN i was, there was a time limit of 2h witch was almost always sufficent to resolve the battle.
Some maps were knifefights, meaning you can detect your enemy at the very start of the mission... Those usually got resolved in 10-20 min

When DW came out and was introduced in the VN and most SC players switched to it, all this changed dramatically. In a sub vs sub context, the 2h limit was hit quite often without a solution for the battle. Some reasons for this are:
- countermeasures do WONDERS (they are even able to detonate the fish). I always hated that to death
- subs are more silent, not only the Kilo
- multiplayer maps get old fast, because of the lwami mod changing often.

So, less action than in SC (it was not rare to have no contact for 2h).
What really pissed me off, was to *waste* 2h working hard to find a contact without to be able to find any...
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