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#14 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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If Nicolas gives permission I can combine both mods to be JSGME ready and release here.
I looked at TMO and RFB dials tonight and see that both supermods should comment out the "Cmd=Set_TDC_angle_on_bow" command on Dial14 for AOB fix and "Cmd=Set_TDC_target_speed" on Dial15 for speed/torpgyro fix to get them working. A JSGME mod should work with GF, TMO and RFB with one version and no mod compatible issues. I'll check and confirm it works with all mods before releasing. If you (all) want me to go further (with Nicolas's permission to combine the mods) I will, and upload a version here for download. As to avoid confusion and show what these fixes actually do, below is a Fraps video you can see which highlights both mods working at the same time. http://www.archrow.net/misc/aob_speed_fix_example.wmv (12mb wmv file, personal site of mine) I like calling this a fix, as I believe the functionality should be there. The captain would always know his heading, so knowing the targets heading would give you AOB. As for leading the torpedoes gyro angle with my speed fix, all control is for the better. To explain my toprpedo gyro addition to this mod and how to enter it manually, I add the following: Ok, my apologies, my instructions could have been better. Here is a toned down version minus a step which was not needed. 1) First, find the file dials.cfg in your C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Menu\cfg folder. Secondly, and as with Nicolas's AOB mod, you need to add another dial to your dials.cfg by increasing the # of dials you have. Keep in mind the dial "0" counts as one so if you had 0-73 dials you actually have 74. If your "DialsNo" is currently 74 you need to change it to 75 for this mod. [DIALS] DialsNo=xx (xx=which ever number of dials you have) 2) Find [Dial15] in your dials.cfg. Comment out "Cmd=Set_TDC_target_speed" by adding a ";" in front like so and as per below: ";Cmd=Set_TDC_target_speed" [Dial15] Name=Sol_Speed Type=28; DIAL_SOL_SPEED ;Cmd=Set_TDC_target_speed Dial=0x3B1000FF CrtVal=0x3B100001 NewVal=0x0 DialVal=15,345 RealVal=0,55; knots Circular=Yes CmdOnDrag=Yes SndStep=1 SndList=1,Menu.TDC.Speed,55 3) Add (copy & paste from the below text) this new dial to the end with xx being your new number in my case it was 75. [Dialxx] (xx=new dial number e.g [Dial75]) Name=TorpedoSolution_Temporary_Speed Type=69; DIAL_TGT_SPEED Cmd=Set_TDC_target_speed Dial=0x43020002 CrtVal=0x43020003 NewVal=0x0 DialVal=0.01,-8.78; 360/41 RealVal=0,40; knots Circular=Yes CmdOnDrag=Yes RelativeDrag=Yes SndStep=5 SndList=1,Menu.TDC.AngleOnBow,360 Let me know how I should move forward with a compatible JSGME mod, I would be happy to do it. This is fun, the most postings I have done in 4 years being on the board!
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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