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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Apr 2007
Location: China
Posts: 190
Downloads: 618
Uploads: 0
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if i use torps to attack enemies,the magnetic or the contact fuse,which is the best that i should choose?
bty,i heard that torpedos exploded below the ship's keel will be more powerful and make more damage,is it true in GWX3.0?because i usually used contact fuse and found it is not powerful enough,even though a 4k tons ship needed 2 torps ![]() ![]() |
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