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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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My preferred solution to that problem would be to make the game so that it can do much higher time compression on reasonable hardware, combined with the ability to plot locations for things like hydrophone checks into a course. Start mission, spend 10 minutes plotting a detailed course including hydrophone checks in specific locations, even radar sweeps, whatever, then just hit TC and bam - you drop out when contact is made, or an important radio message comes through, or whatever. I'd prefer that to some sort of time-killing device, and I think it's be possible (especially on modern hardware) if they spend just a little time optimising their code and their... asset database? Or whatever it's called.
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