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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which type of torpedo detonator do you prefer? | |||
Magnetic |
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33 | 30.00% |
Impact |
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31 | 28.18% |
Depends on the weather |
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37 | 33.64% |
I don't know - I always miss |
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9 | 8.18% |
Voters: 110. You may not vote on this poll |
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#31 |
XO
![]() Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
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I've been rolling this around my head and haven't gotten the chance to test it out but I was wondering if anyone else has:
With the vulnerability mod, you can see the ships weak spots, my question is that, where it shows the 'keel', if you shoot a mag torp directly in the middle of that blue area, is that the equivalent of hitting a ship's fuel bunker with an impact torp? Ergo, it will split in two? Also, it seems that hitting a ship under the keel, directly below the fuel bunker does less damage than an impact shot, 4m below the waterline in the same area, maybe I was off by a meter but it seems, when I go for the fuel bunker, an impact shot at 4m will take one torp while a magnetic torp will take two in the same place to take effect. |
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