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Old 11-10-08, 07:50 PM   #1
conus00
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This is driving me NUTS!!!

Why my game CTD almost every time when my torpedoes hit?
I really want to fix this. It is highly annoying to try to approach the convoy in mid 1943 for a half an hour and make a succesful attack and then CTD.
I vaguely remember seeing a thread here some time back but can't find it.
Please help me to enjoy the game again.

System:
Intel Core2 Duo CPU E4500 2.2 GHz
4GB RAM
NVidia Gforce 9600GT
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Old 11-10-08, 08:19 PM   #2
Myxale
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What's your mod-set-up!
We need more info...always!
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Old 11-10-08, 08:30 PM   #3
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Oh, I forgot. Here it is:
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Old 11-11-08, 01:54 AM   #4
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Anybody?
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Old 11-11-08, 04:31 AM   #5
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My guess is the Community units.

Disable them and try again. Crashes on torpedo hits is mostly ships related.

:hmm:
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Old 11-11-08, 10:53 AM   #6
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Quote:
Originally Posted by conus00
System:
Intel Core2 Duo CPU E4500 2.2 GHz
4MB RAM
NVidia Gforce 9600GT
4MB ram?

Anyway, I use the same GPU and don't experience crashes. What's your operating system?
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Old 11-11-08, 12:06 PM   #7
conus00
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Yep 4GB. I intend upgrade to 8GB soon.
I am currently running fresh installation of XP Professional with SP3 fully updated.

@Myxale and Mikhayl I will try to disable community mods but I have never had a problem with it. It's worthy the shot though. Thx
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Old 11-11-08, 12:18 PM   #8
Myxale
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Quote:
Originally Posted by conus00
@Myxale and Mikhayl I will try to disable community mods but I have never had a problem with it. It's worthy the shot though. Thx
I can sing this tune too.
The Units worked for me too on my last set-up, but I could never made them work with my recent one!

I still try to figure this one out! :hmm:
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Old 11-11-08, 12:23 PM   #9
conus00
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On my last setup I didn't use OLCE2 but I absolutely love Thompsen's Water so I gave it a try in this installation. Maybe it is OLCE2/Community units conflict?
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Old 11-11-08, 12:26 PM   #10
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I think he actually means 4 GB
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Old 11-11-08, 12:53 PM   #11
conus00
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Oh, hahaha. Good catch. Of course 4GB. How stupid of me to make the same mistake twice.
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Old 11-11-08, 03:51 PM   #12
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Ok, here is the update: It really seems that the Community units mod was the culprit. I am half way to the Carribean now, 4 ships sunk and no crashes so far. On the other hand most of my crashes happened why attacking the convoy. These four were lone targets.
I will definitely keep posted.
The only thing which sucks is that I am loosing the "variety" of the targets. Well, I guess I will have to trade quantity for the quality.
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Old 11-12-08, 02:18 AM   #13
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Interesting. I'm running the community units and haven't had a CTD since installing them. Would suggest to me that it's what community units did to one of the files that another mod had changed. If you still want to use the community units you could try installing the mods in a different order to see whether that makes any difference.
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Old 11-12-08, 05:36 AM   #14
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I had the community units mod enabled in this order:

1) AOTD-AA-Bugfix
2) Community Units
3) OLCE 2
4) Moon Reflections for OLCE 2

and it ctd in the harbour. There's just something about that mod (community units) that causes problems for me.
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Old 11-12-08, 08:56 AM   #15
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Quote:
Originally Posted by Murr44
I had the community units mod enabled in this order:

1) AOTD-AA-Bugfix
2) Community Units
3) OLCE 2
4) Moon Reflections for OLCE 2

and it ctd in the harbour. There's just something about that mod (community units) that causes problems for me.
As far as I understand from other topics, the Units have some ships that were made the old (ancient) way by cloning a already existing unit.
Thus some already have the ID references of existing ships, and thus they clash!
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