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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2008
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This information may be in the manual but I don't have one lol
![]() What is the different effects of all the deck gun ammos? When should you use one and not the other. Ive noticed that the computer uses the HE rounds (by default?), I've tried the other ones and can't really see a difference. I love deck gunning lol ![]() -Cheers. |
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#2 |
Watch Officer
![]() Join Date: Jan 2007
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I think alot of that depends on what version of the game you are playing, as well as what mod, if any, you are using. I don't think GWX gives you options for different rounds on the deck gun and it is much, much harder to do damage with it anyway.
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#3 |
Watch
![]() Join Date: Oct 2008
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No mods just SH3 v. 1.4 or 1.4b
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#4 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
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Basic run down on ammo,
HE - High Explosive - Best used on un armored targets, carries the biggest amount of explosive and explodes on contact. Best to aim at the water line of any ship for the best results AP - Armor Pericing - More effective againds targets that have armor plate (warships) than HE, Explodes after contact, so it can get through the armor, but has less explosive than HE, due to the thicker case it needs to penatrate armor. SS - Star Shell - Used for iluminating tagerts at night. Best fired at a hight gun angle to give better light to the target. Can be used for attacking ships, but has very little power compared to HE or AP AA - Anti-Aircraft - A round designed to cause maximum damage to aircraft. Tend to be only used on smaller guns (20mm, 37mm) The 88mm and 105 mm deck gun were not considered to be AA guns and were rarely used in that role. |
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#5 |
Watch
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Thanks book
![]() I'll be sure to try the SS rounds at night trick would help out a lot at longish range in the dark. -Cheers. |
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#6 |
Navy Seal
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Ooops!
Forgot to mention that the star shell explodes at 3000 meters, so you want to make sure that the target is closer than that when you open fire. Otherwise you will alert it to your presence. |
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#7 |
Grey Wolf
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Oh and Welcome Aboard Herr Kaluen!!
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#8 |
Chief of the Boat
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Welcome aboard Kaleun....the damage rating for both 88mm and 105mm in Sh3 stock are almost identical.
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#9 |
Seasoned Skipper
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I still never get AP . Ok AP can perce through the armour ......... now i dont understand that part. It penetrate through the steel plate and a little kabboom......and there is a hole appearing?
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#10 |
Watch
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Thank you all for your welcomes
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#11 | |
Chief of the Boat
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If your playing GWX, forget it, we took them out of the game. |
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#12 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
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Hmm i used to play on multiplayer on stock 1.4. Damage from AP or HE dont seem to have that much difference. Only if i use the torpedo effect i will see the splash bigger or smaller
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#13 | |
Gunner
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__________________
John O There is No Finish Line, Keep Running! |
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#14 | |
Navy Seal
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#15 | ||
Gunner
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__________________
John O There is No Finish Line, Keep Running! |
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