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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Stowaway
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1 first assemble a list of all known issues 2 next have a discussion to decide what is and what isnt fixable 3 then make a revised list and that will be the working list for the mod the size of the content required for each fix may determine what must be left out if anything but anything that is left out will be done as an ad-on mod to complete the mod as a whole. |
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#17 | ||
Stowaway
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IMO saving and restarting isnt a fix its just a way to get around it. |
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#18 | ||
Stowaway
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if you look at post #4 here: http://www.subsim.com/radioroom/show...dge+underwater i think Rockin Robbins explains the issue quite well. |
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#19 |
Captain
![]() Join Date: Dec 2007
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That's all good and well, now call me stubborn if you like, but the link and that thread never adress anywhere German hydrophones ! The link I posted is specifically about the GHG and a bit about the Balkon Gerat, and it clearly says that on the surface with the diesel engines running, the hydrophones do work of course, but they're useless. Imagine for a second, first the sound of the waves running against the hull and the exhaust and propeller noises, but also the sonarman with his poor headphone, trying to pick something between these noises while having 2 ~1500hp engines running at some 10 meters from him, crew movement around and so on. I'd like someone more savvy on uboats speaking on this, but I would bet the sonarman was simply not at his station while surfaced. I've never read anywhere "we were running 15 knots on the surface when the sonarman picked up propeller noises at 25km".
And that's my point (again), and since pictures speak louder than words : ![]() That's with a GHG, and that's just plain silly. Boat stopped with a mirrorlike sea, ok, why not. But that ? Now whether it's in the "bug" or "enhancement" category is another thing, but don't tell me that's "as in real life". Besides this reminded me of a genuine bug : on the screen, the contact is at 349°, it's impossible to pick up with a GHG since it has a dead angle between 340 and 020. That's because of a mistake in the equipment.upc file, when you choose a GHG, it actually installs a Balkon Gerat. |
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#20 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#21 | ||
Stowaway
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is an object still usable when its not visable? in other words if i make the uzo visable underwater=false and visable on surface=false then it should always be invisable. so if as you say they only took it out when needed it would not be seen all the time. but will it still work when you hit the uzo key if it is invisable? :hmm: |
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#22 | |
Stowaway
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#23 |
Captain
![]() Join Date: Dec 2007
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For the GHG, I think the stock settings are fine excepted for the surface thing. It's just that when the F10 screen says "GHG", you actually have a balkon gerat as can be verified in external view. It's a mistake in equipment.upc, if you look the GHG entry, the "externallink3D" or something points to "balkon gerat" instead of "GHG_9" (it refers to the label of the object in senzori_uboot.dat)
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#24 | |
Pacific Thunder
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- here's a 'must have' stand-alone fix for the Photo Recons: Dgrayson (over at UBI) did a heck of a nice job fixing all of the photo recons for Stock & TMO. http://forums.ubi.com/eve/forums/a/t...5/m/7391059166 Art |
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#25 | ||
Navy Dude
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#26 | |
Ace of the deep .
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#27 | ||
Stowaway
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#28 | ||
Grey Wolf
![]() Join Date: Oct 2005
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I know this isn't my thread, but I've just seen too many good ideas get lost in the clutter, and I'm just hoping to see at least the beginnings of this stay organized. This may seem presumptuous, but I really don't have anything else to contribute to helping make this mod a reality.
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#29 |
Grey Wolf
![]() Join Date: Aug 2005
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Didn't the pipes eventually stop leaking in SH3 once the damage control party worked on it (unless it was beyond repair).
Why on earth this wasn't incorporated into SHIV is beyond me. ![]() Sometimes I think the Subsim community is way too forgiving towards the devs with some of the seemingly simple yet glaringly obvious (albeit mostly eye or ear candy) flaws in the game. ![]() |
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#30 |
Ocean Warrior
![]() Join Date: Jan 2008
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All that has gone before is part of the reason I have kept well away from this thread.
Can we agree that this thread should be used to just list what people believe in their opinion is a bug? Later on, after all the 'bug' reports have come flying in thick and fast would it not be a simple matter to put up a multiple poll with all the bugs on. If people believe it's a bug, they can vote for it to be fixed. After the vote closes, any bug with a 50% or higher vote gets put into the community fix, anything that doesn't, doesn't. You will never have a community patch that will delight everyone, as it will likely contain at least one fix that you don't want. But will that put you off using it? It would be heartbreaking if a tremendous amount of effort went into it, if no one will use it. Just my thoughts.
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