![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#631 | |
Navy Dude
![]() Join Date: Sep 2008
Location: REDACTED
Posts: 172
Downloads: 100
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#632 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
|
![]() Quote:
__________________
![]() ![]() ![]() Let the Beast inside you free! |
|
![]() |
![]() |
![]() |
#633 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
|
![]()
Ive switched back to PE3.2
the ocean is much more graceful. I'll miss the sunsets and colors of PE4 but the wave speed and jelly were just too distracting. I like the transparency of PE3 better as well. Given my experience in the murky Atlantic its even a bit more translucent offshore than PE4. the ocean is slow, and rhythmic, especially offshore. I will be looking forward to future changes, if any, i know you guys worked hard on this. my humble respect. ATR
__________________
|
![]() |
![]() |
![]() |
#634 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
|
![]()
Hi,
I haven't checked this site for some time now and remember that when this mod was released everyone seem to like it and the mod got good critics. :hmm: Now time have moved on and suddenly PE4 is the fault of all kinds of strange things, things like jelly water in high TC, eyeballs positioning etc, which is mostly stock bugs which have allways been there and is impossible to fix without reprogramming the SH4-engine. It seems there are alot of different oppinions on how much transparency the water should have and which colour the ocean should have and the answer is simple: The ocean is the most complicated (and challenging) environment on the planet to reproduce on a computer and to make a mod that took all different things into account, different types of water particles from f.ex. the Pacific Ocean in the philipines (which is very very blue!) and f.ex. the great barrier reef in Australia where the ocean is more green would be impossible. The discussions about these aspects have been endlesly throughout the different version of ROW and PE and there is no final answer on how the ocean should look like, my goal have just been to try and improve on the stock SH4 and ROW and to hopefully make the environments more lifelike and I think we have succeeded with PE4. Yes there are some things that could be different, but which game doesn't have things you don't like? even Crysis water effect looks unnatural at times, which is the most convincing water I have seen in a game yet. Regarding transparency, this have alot to do how deep the water is and the angle of view on the water, f.ex. if you look 90 degrees down in the water you should be able to see the bottom of the sea and there should be good transparency in shallow water, but if you look in f.ex. 45 degrees towards the sea f.ex. from a conning tower, you would mostly only see the reflections from the water surface and the water would look "murky". I know that Nisgeis has used alot of work trying to reproduce this effect.. This is the reason why I don't feel like changing anything in PE4 at the moment, because mostly we have used ALOT of time trying to avoid some of the SH4-engines limities and trying to figure out how to trick the engine into doing something it wasn't buid for in the first place, just ask Nisgeis he have used 100 hours of work on the shader files for the water alone ![]() ![]() Anyway this post wasn't ment to be me proving how great PE4 is, but to give you a picture on how complicated it is to make a mod with so many files being affected and changing one little thing in the mod would affect 100 other things, so then we had to make a patch on the patch for the patch etc. :p and then SH5 arives! :rotfl: |
![]() |
![]() |
![]() |
#635 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
|
![]()
I myself like the new sea effects.
![]()
__________________
Task Force industries "Taking control of the world, one mind at a time" |
![]() |
![]() |
![]() |
#636 |
Bosun
![]() Join Date: Jul 2007
Location: Germany
Posts: 67
Downloads: 61
Uploads: 0
|
![]()
First of all i want to thank Kriller for this really great mod. At next i had never any issues with PE 4.
![]() ![]() ![]() This is a typical screen at bad weather which i love most coz it remembers me to SH3 and the always rainy atlantic. ![]() Next screen is fine "Aloha" Pacific weather ![]() Intel Core 2 6600@2.4 Ghz Nvidia 8800 GTX 768 MB RAM DDR3 4x1 GB RAM A-Data Extreme DDR2 800+ Gigabyte P35-DS3 Realtek 7.1 Sound on Board Intel RAID Controller 2*380 GB HD as RAID 0 Vista Ultimate Sp1 |
![]() |
![]() |
![]() |
#637 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
|
![]() Quote:
Nice screenies! ![]() ![]() |
![]() |
![]() |
![]() |
#638 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
|
![]() Quote:
![]() Yes you are right the last picture have the ripples people don't like, it's because the wave engine gets out of sync and is a stock bug, to make it go away you have to save the game and reload the game that should take care of it. BTW I have decided that there will be one last patch which should take care of the purple water and the waves moving to fast... As both of those issues are because of my scene.dat work I will try to make a new one and release it. |
![]() |
![]() |
![]() |
#639 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
|
![]()
@nisgeis check your Pm
![]() |
![]() |
![]() |
![]() |
#640 | |||
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
![]() Quote:
__________________
Member of the Subsim Zombie Army |
|||
![]() |
![]() |
![]() |
#641 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
|
![]()
Probably a texture issue, they will iron it out.
![]()
__________________
Task Force industries "Taking control of the world, one mind at a time" |
![]() |
![]() |
![]() |
#642 |
Bosun
![]() Join Date: Jul 2007
Location: Germany
Posts: 67
Downloads: 61
Uploads: 0
|
![]()
When i took this screenshot
![]() i didnt pay attention to the "ripples". But reading the answers of other skippers made me to try to reproduce the error. On my rig the ripples appear only under special light conditions and swells AFTER heaving used the time compression. When the sea is very calm (no matter if the sky is blue or dark) its no problem to go via F12 from fastest tc (8192) outside the sub. Always excellent graphic. But if there is any swell the "rippels" appear. I dont know anything about modding or programming so i can only try to describe my observation in my own words. After pressing the F12 there was for 1 or 2 seconds a strange effect. To me it seems as if the swells (ingame mechanic that makes the waves moving ![]() ![]() So my intention was it must be a problem of the ingame clock because here is nearly the same screen just after saving and reloading the game. ![]() Hope this will help u to solve the problem.:hmm: |
![]() |
![]() |
![]() |
#643 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
|
![]()
I was thinking a bit about the purple wakes people seem to be having. I never got the purple wakes, but I do use this from the mod: PE4_high quality bow and stern wakes (stock SH4 lower FPS). Does anyone use that part of the mod get the purple wakes? I've been using that since PE4 was released.
On a different note, when the more important stuff is ironed out, could the grain effect be reimplemented? I always liked that little effect. I know I'm probably in the minority, but if it could be put back I would really love it. ![]() |
![]() |
![]() |
![]() |
#644 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
|
![]()
kwbgjh2,
Good pics up there demonstrating the issues. Kriller has commented somewhere about this issue and pointed to the TC sync...etc. Its all too complex for me. As for the purple water there is a new scene.dat coming out with a fix.
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
![]() |
![]() |
![]() |
#645 |
Bosun
![]() Join Date: Jul 2007
Location: Germany
Posts: 67
Downloads: 61
Uploads: 0
|
![]()
Thx for the info, Wilcke
![]() ![]() |
![]() |
![]() |
![]() |
|
|