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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#482 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Thankyou K2 and the rest of the "Crew" that worked on this
![]() Finally found time to install it ![]() ![]()
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Have Fun Bye Def |
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#483 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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THIS IS AMAZING!!!!!!!!! THANKS SOOO MUCH!!!! UPS THE VISUAL FACTOR BY 1000
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#484 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I'm running this mod with TM and Lurker's OM, plus a German Voices mod. I run with graphics maxed out and Environmental Effects and Volumetric Fog selected. Having just made a dusk attack in light fog and rumbling thunder, this mod really takes the game to a new level.
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#485 |
Ensign
![]() Join Date: Oct 2005
Posts: 229
Downloads: 17
Uploads: 0
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Hi Modders,
The sun Rises and sun downs are excellent and make a real impact on the game. However I have some trouble with night vision as the screen is very blue and I can't make out where the ships are due to it. The difference between sky and water is almost non existing (This was 03H00 slightly overcast). During day time the crew and sub aren't sharp edged, a bit blurred so to speak. Turning PP off helps a little but not much, turning E.E and or turning VF on or off doesn't seem to affect any. It's a bit like I need to clean my glasses if you understand what I mean the contours aren't sharp. (Thing is I don't have glasses). Is this normal or a side effect and more importantly, am I the only one with this issue? CD |
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#486 |
Watch
![]() Join Date: Jul 2008
Location: Alabama
Posts: 25
Downloads: 49
Uploads: 0
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Kriller,
Thanks for all you've done to improve the game!
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Sea Otter Woop "When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo." Chief Offier Steward Dogan USS Gurnard |
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#487 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Kriller 2,
That's the most AMAZING water I've ever seen in a game. Truely amazing!! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#488 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 403
Uploads: 0
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This is my new video clip. This time, I used PE4 for make it. One more time... THX, Kriller!
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#489 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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I love the mod, but I noticed when I was playing with the Admiral Hipper the engine sound dissappeared!? Im using Admiral Hipper, PE4, ROW sound effects v9, DAS Boot music
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#490 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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#491 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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#492 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Kriller, I'm speachless as usulal my friend!
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#493 | ||
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Task Force industries "Taking control of the world, one mind at a time" |
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#494 |
Canadian Wolf
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Big-time congrats on the new version k2
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#495 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I'm having horrible luck with this mod. My watch crew will call out they've spotted a plane and I'll quickly switch to bridge view to check that type of plane it is. My captain will get out "crash di---oooh look how pretty the waves are!" and I'll end up staring at the sea as I get bombed to the sea floor. :p Great work!
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