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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Sonar Guy
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@ Schpeedy
For close attacks around 700m at a 90 degree angle (i dont like 45 at this distance) to the course of the target i set AOB 35/45 (merchant/warship), speed to 6knts, bearing zero and fire as soon as the target's bow passes the zero bearing in the scope or tactical map. 8 out of 10 it hits right in the center. |
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#77 | |
Silent Hunter
![]() Join Date: Dec 2004
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You may want to check if your Adobe/pdf-viewer is in working order. |
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#78 | |
Silent Hunter
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#79 |
Swabbie
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Just looked at the date: Feb 2006
Any place else to get the pdf.file? |
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#80 |
Swabbie
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I'll check my Adobe Reader; Thanks for the help
Last edited by niteflier; 08-31-08 at 12:27 PM. |
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#81 |
Navy Seal
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Excellent post. It is great to see so much time and effort made for the benefit of the community.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#82 | |
Silent Hunter
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#84 |
Sailor man
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This is an easy alternative to the 3:15 rule.
If you are doing 100% realism I highly recomend OneLifeCrisis mod. If you don't have it, you can still use it's method for determining the speed of a target you can see. I order to use it, you need to time the ship moving past a fixed wire like the one in the periscope. In order to work your speed needs to be accounted for. You can either come to a dead stop (good luck) or you can point your boat right at (or away) from the target. You need an AOB that's somewhat off to the side of the ship. 90 works great. The magic of this method is that as long as the ship isn't heading right toward or directly away from you, it works. Any AOB that's not 350-10 or 170-190 will work. Put the center line of the scope right in front of the ship. When the bow touches, start the clock. Don't move the scope! When the end of the stern is just passing the wire, stop the clock. Speed in Knots = 1.94 x ship length / time in seconds
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"[A submarine's] seaworthyness is unlimited and is, in this respect, in a stronger position than surface ships..." - U-Boat Commander's Handbook. |
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#85 | |
Silent Hunter
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#86 | |||
Grey Wolf
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This won't really happen as the measurements/plotting won't be that exact. The real point is that you will know that, worst case, you'll be getting there when the target does. That means you just adjust things based on weather conditions (for example, if the weather is poor you'll want to be able to submerge so you can hear the contact approaching). For better weather, especially with the 16km visibility enhancement, you'll see the target in plenty of time. Another thing you can do is see how much time you've got to get to your target point based on your planned speed, then increase speed for the last few hours. This should have you sitting around the area a few hours in advance. If I do that, I then plot a course back toward the target's known location then proceed at slow speed at 25m depth - you'll hear it on your hydrophone out to 20km easily. |
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#87 |
Ace of the Deep
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Well done...outstanding job!
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#88 |
Silent Hunter
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Wow, this is old. Nice, but old.
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#89 |
Samurai Navy
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Fantastic work Herr Kaleun with big H
Outstanding, this efficiently help the new Kaleuns to learn faster to sink British wessels, and win the war for us. For the Third Kindomn lasting over 1000 years! ![]() |
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#90 |
XO
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Yes, but it is pretty hard to remember all that..need to keep doing that so I can remember it often! May I ask, can there be a tutorial mission? lol
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