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Old 06-10-07, 04:48 PM   #31
RICH12ACE
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hi after all this time i still cannot dl this mod! what is wrong will the link??
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Old 06-11-07, 11:52 AM   #32
Julius Caesar
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it is still working for me... :hmm:
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Old 06-21-07, 08:50 PM   #33
WilhelmSchulz.
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Looks like its unfinished.
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Old 06-23-07, 08:37 AM   #34
peewee
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I thought that on later boats the .50 cal was mounted on the deck when surfaced (if required) and then stowed before diving. If you go to the conning tower view on a Gato you can see two of them (or maybe they are .30 cal) stowed against the wall.
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Old 06-23-07, 04:55 PM   #35
RICH12ACE
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i STILL cannot download this mod! has some one got a better link for it hope they put the .50 gun in the 1.3 update!
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Old 05-24-08, 07:26 AM   #36
RICH12ACE
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hi all has any one got a good download link for this mod! i can not find one that works [why did they not put this mod in 1.5 update??]
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Old 05-25-08, 07:51 AM   #37
Yuzver
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Quote:
Originally Posted by shad43
Browning .50 MG (1.2 compatible)
D/L:
http://mpgtext.net/subshare/198Brown...MG%20v1.1a.zip
Link has died
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Old 06-27-08, 08:43 AM   #38
MrSargyano
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Yep, dead allright.

You wouldnt catch me turning away anything that can potentially be used as a weapon and certainly not something that IS a weapon! I run into small ships often enough and while I am not paying for torps, ports are few and far between and those tiny ships make for difficult targets IMO. Extra .50's would be a great addition to the Shark!

I did notice that my existing twin AA gun can knock a fishing boat (120 tons) about so bad it will actually stop moving or even get turned about last nite though .
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Old 08-20-08, 10:32 PM   #39
gimpy117
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dead link
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Old 08-21-08, 01:33 PM   #40
keltos01
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yep
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Old 08-26-08, 06:54 AM   #41
cgjimeneza
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Default can anyone make them?

I was visitign the wisconsin museum, they have the USS Cobia on display and among the wish list are 5 0.50 cal deactivated machine guns... so the boat did carry them and so should we...

just my dos centavos. (two pennies)

:hmm:
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Old 08-26-08, 09:06 AM   #42
RICH12ACE
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can some one give me a link that works for this mod and were [folder] do you put the files in sh4 to get it to work.
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Old 08-26-08, 12:37 PM   #43
Orion2012
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Anyone have a link, I'd like to give the files the once over and see if i can get it to truly function as an AA gun.
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Old 08-26-08, 03:21 PM   #44
Webster
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Quote:
Originally Posted by shad43
Browning .50 MG (1.2 compatible)
---------------
Ok for your deck sweeping enjoyment comes the Browning .50 (12.7mm?) Machine Gun
This appears to have been disabled by the dev's and was left in the game.
I re-enabled it for use but it has some limitations, 1)It will not elevate high
enough to engage aircraft flying high overhead, 2)It has no target reticle so
you must lead your target with the tracers.
This should "not" be considered as a replacement for your AA guns, if you don't
normally engage aircraft then it makes a cool weapon to sink small craft, with
that in mind I included lots of ammo, it uses a 100 rd box type magazine and I
saw no reason why a skipper couldn’t have 40 or so of these stacked in the boat
somewhere.
The weapon is available for all boats but does "NOT" work well on any sub with
a "bathtub type" AA deck (it sits very low) Works nicely on the S boats.
I really think this weapon is unfinished and hopefully the Dev's will include
a proper working version in a later patch.
I've also included my S-18 Conning Tower Mod (cheat) so you can mount this for
early war patrols.
(This mod works with version 1.1 of SH4)
(This is Compatible with The Increased & Improved ammo mods)

Cheers
shad43

Changelog v1.1a April-10-2007
-----------------------------------

Browning .50 MG v1.1a

\DATA\UPCDATA\UPCUNITSDATA\UpgradePacks.upc < this is the file to change (upc files are text files and will open by using notepad)

-------------------------------------------
- [UpgradePack 7]
UpgradePackSlotType=USMGAA <changed to USLightAA <this is the line inside the file that you need to change and what you need to change it to

\DATA\LIBRARY\USSUBPARTS\Deck_Gun_12mm_Browning.si m < this is anothor file you need to change, open it with silent 3ditor and reset to the numbers below
-----------------------------------------------------
- Increased ammo storage to 4000 rds < simple enough
- Decreased reload time from 10 to 2 < simple enough
- Tried to optimize the elevation settings? < it doesnt sound like he did much to it so i would try it the way its already setup then you can decide if you want to move it. if you want to play with it its found under "wpn_Cannon" and open "Elevation"

S18 Early AA Conning Tower Mod v1.1a

\DATA\SUBMARINE\NSS_S18\NSS_S18.upc
-----------------------------------
- IDLinkUnitPartIntervalDefault1= NULL, 1942-09-15, SClassConning2 <changed from 1 < this line is located under "Crew Evolutions" at the very top of the page

(this makes the upgraded conning tower avail from the start so early S-18 patrols
can mount an aa gun)
this was an old mod for the v1.1 and v1.2 of the game so the mod was probably not updated to work with the newer version game but as i demonstrated, with just a little effort you can take any old outdated or non-working mod or just the mod idea and remake it yourself. not all are explained as well as this one but with some trial and error most are fairly easy to figure out.


just follow the simple steps i just laid out for you and "remake" the mod, its good to learn this stuff if you want to make mods.

you can also download the one i did for you here: http://files.filefront.com/Browning+.../fileinfo.html

when i went to try the mod out i found it wasnt working for me with v1.5, not sure why but i will look into it. maybe thats why the mod was never updated.

Last edited by Webster; 08-29-08 at 06:12 PM.
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Old 08-27-08, 08:41 AM   #45
RICH12ACE
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thanks webster i will give it a go
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