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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
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RFB+RSRDC users..HELP?
okay, ill try to explain this as best as possible
on a boring day, early in the war 15th of december '41 i finally sight a lone merchant...i was already annoyed by the fact that i forgot my Deck Gun Crew, and i had no AA crew either. so i figure, okay, torpedo attack...well within my ablilities. i fire two torpedos, bow tubes. it is a perfect, no gyro solution, evn for autotarget... both torpedos pull a hard right turn so fast i crash dove in case i had circlerunners annoyed by them, i fire two more...again, both did the same... ![]() this must be an issue with the campaigns of RFB and RSRDC? or is it that original torps back then were all duds? i figured at least ONE or TWO have to go straight to the target but NONE of them did, not even a stern shot helped it
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#2 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
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Are you able to repeat the procedure, if so do a runthrough with
torpedo malfunctions off. see if theres a difference (did you repeat it already and get the same thing.) without being certain of your settings I couldnt say its rarely if ever that bad for me.:hmm: |
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#3 |
Lucky Jack
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They used to go left. That was corrected. Very odd for going right now all the time. Just a question, did you say you are using auto target? If so, did you lock on the ship before firing?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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yes, i believe so, there is no triangle anymore lol
and mush, im aware the torpedo malfunctions is on the options screen?
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#6 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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many apologies,it was intended as a question lol, sory
ill look it up when i get home
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#7 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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If you are using auto targeting never use the position keeper. That will ruin your auto target setup.
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#8 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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Are you using RFB 1.4 or 1.5?
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#9 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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By the way you can move sailors from one station to another.
For example from the stern torpedo room to the deck gun. ![]() Not going to help your targeting issues but just thought Id mention it. |
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#10 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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If you're using RFB 1.4, we've recently uploaded a fixed torpedo file that fixes a nasty bug with all torpedoes veering off-course. Check the stickied thread in the PTO mods forum for the download link.
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