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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Grey Wolf
![]() Join Date: Sep 2007
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![]() ![]() Just kiddin- but the sea and sky look so good in the comparison shots above, it almost looks like that's what you did. Great work! ![]()
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#152 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
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A small request to the beta testers:
Can you please post your PC's hardware configuration, GPU driver version and OS, as well as (any) impact on FPS? Cheers!
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#153 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
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@SWDW
Wow, SWDW sure sucked the fun outta this thread ![]()
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***THE GENERAL*** |
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#154 |
Chief
![]() Join Date: Jan 2008
Posts: 320
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#155 | |
Pacific Aces Dev Team
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1. PC: - 22'' TFT Samsung Syncmaster 226BW - Core 2 Quad Prozessor Q6850 - GeForce 8800 GTX + ForceWare driver 175.19 64bit - 4 GB Ram - Windows Vista Ultimate 64bit 2. PC: - 19'' CRT Samsung Syncmaster 957P - AMD 6600+ - GeForce 7800 GTX + ForceWare driver 169.28 XP 32bit - 2 GB Ram - Windows XP SP3 32bit
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#156 | ||
Canadian Wolf
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![]() ![]() ![]() I meant to post again with regards to the fps, I should have clarified, it is more the usual suspects then PE ( I think ) with regards to fps. RDP |
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#157 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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@ kriller
The pitch and roll look great. I set up some test missions with differing wind conditions. Next thing I do is set the rudder at 10 degrees for a large turn and run the circle at different speeds to see what it looks like. Nice response to the waves and swells when running into, at angles and with the swells coming broadside at the boat. Still would prefer a little more grayish tint for the water in heavy cloud cover with rain and fog, but I understand that would mess up the colors in the other weather conditions (which is where most of the game occurs anyway). Considering this, It looks like a good compromise. Like the seafoam too. PS, at first I thought the sea was too deep of a blue, but then I realized I hadn't restored the brightness on my monitor after turning it low because of a headache. ![]() Things looked much better after having the correct monitor settings. ![]()
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#158 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#159 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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That's a response im happy to receive! ![]() ![]() Regarding the colour of the sea in storm it is possible to remove some of the sun reflecting on the sea, by decreasing the sun light on the waves, but then we will loose some of the detail on the waves. If you want me to, I can reduce the blue colour some more, but I have seen pictures and videos from the pacific ocean in storm, where the ocean colour is in a blue shade as in PE4, but maybe it's still to much? About the colours of the sea, I have found out that to make the sea more lifelike, it is nescesary to not use to bright textures for the sea, if I do that the sea becomes dull and some strange reflection-effects appear on the tip of the waves, so yes it does look a little better when turning up the gamma or brightness of the monitor a little ![]() BTW do you have all the bells to max, post process filtering should be set to on as alot of the shader work and colours where developed with that in mind. Last edited by kriller2; 08-09-08 at 02:22 PM. |
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#160 |
Canadian Wolf
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Hi k2, will be doing some more testing a little later
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#161 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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It looks nice as allways ![]() ![]() Anyway the solution is to save the game when it happens and reload it again, it's a shame, because if we could make that bug go away ? ![]() Last edited by kriller2; 08-09-08 at 02:28 PM. |
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#162 | ||
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
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I should add that I'm referring to a mission where I have 15m winds, Heavy cloud cover, Medium rain, Medium fog. Will run some testing of the fog strengths (density) under different weather conditions later. Curious to see how light and medium fog look with everything from clear skies to heavy cloud cover. Quote:
From the main.cfg [VIDEO] Resolution=1280,960,70,22 DynamicShadows=Yes FullScreen=Yes Synchronized=No TextureResolutionHigh=Yes From GFXsettings.cfg [Current] DepthBufferEffects=1 Filters=1 Glare=1 UnderwaterDispMap=1 LightShafts=1 3DShipWakes=1 DetailedWaveRipples=1 UnitNormalMaps=1 ShipCausticsEffects=1 Ship3DDamage=1 CharacterDetail=1 ParticlesDetail=8 TerrainObjectsDensity=8 TerrainObjectsLODSize=8 GammaCorrection=54 VolumetricFog=1
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#163 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
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I am very willing to help you do a good job PE4, you can send PE4 to me to test.
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#164 | |||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
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#165 |
Canadian Wolf
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Hi kriller,
Doing some more testing tonight. Again I have a Nvidia ( XFX )7600GT 256mb VC. Screens at Standard Resolution. One thing I noticed was the orange colored spray during sunrise ( thought I took a screen ![]() ![]() ![]() Coming out of TC, the lines go away with a re-load as has been mentioned. To bad it cannot be fixed, but understand why. ![]() A bit of a sun reflection after sunrise, nothing major. ![]() Like the new color of the water. ![]() Early morning. ![]() Mid-day. ![]() Later in the evening. I didn't notice as much color seperation between mid-day and early evening. Anyway, some more input for you, enjoying giving this a go ![]() RDP |
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