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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
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Since my harddrive crashed couple of weeks ago ive been busy trying to get some of the mods back I used to have stored for a rainy day and have come across this thread
http://www.subsim.com/radioroom/show...r+random+files Very interesting these random files...Reminds me of EAW stab filemanager etc... I too have been looking at these files but like someone stated its like thinking through a fog I almost see it but dont I kinda get the idea of the file structure but what would be really handy is a Jpeg of the files installed in a workin version also I guess the Date files you edit in the dates in the YYYYMMDD format to activate the files or something? Sailor Steve Ive read some other threads on my mod quest where JS gave ya the heads up ? Wanna post a Jpeg of ya setup ? Or any one else out there... :hmm:
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#2 | |
CINC Pacific Fleet
Join Date: Sep 2003
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![]() I hope this is of some help, lets say I have seven sound files that I would like to be randomized each time I start a new patrol, what I do is to place them into the following: Random\0\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Random\1\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Random\2\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Random\3\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Random\4\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Random\5\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Random\6\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Random\7\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Each time I start a new patrol from the date shown it will randomly pick one of the files from 0 to 7, these folders can have any number of files, just place in the appropriate data\ folder. ![]() ![]() Cheers.
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#3 | ||
Planesman
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JPEG of Random Folder ![]() JPEG of MODS folder inside SH3 Commander ![]()
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD Last edited by Gairith; 08-07-08 at 07:46 AM. |
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#4 |
Watch Officer
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Yea EAW was a excellent flight sim...
must have played that on and off for like 6-7 years I had a sweet set up with terrain - skin changes etc ![]() Yeah cheers Reece im wondering does the files youve listed have just one sound file in each? or is it that there all in one folder? looks like theres one in each if im reading this correctly? So im guessing if thats right I can stick other files into each of those folders as well with the appro dates to fire them up? Like crew skins u-boat skins etc Ive found another thread where JScones went in to some more detail eluding to how he runs SH3Commander with like a full on changes hell you could even change the look of the ocean as an idea Yea mate ive got ya depth charge files ill try them in the order youve posted Definitly starting to get the JGSM feel with ya info ill have a tinker in the weekend...very EAW stab mate ![]()
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#5 |
Watch Officer
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Thanks Gairith youve been a life saver this week
Cheers for the Jpegs mate Yep as I was thinking and now its as clear as day ![]() Many Thanks ![]() So you guys are running JGSM from inside SH3Commander? :hmm:
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#6 | |
CINC Pacific Fleet
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![]() ![]() You pretty well got it though, in my example I had 7 different versions of the same sound file, you can do the same to almost anything this way from skins to crew uniforms, movies, music, load screens etc etc, it's a great partnership to Silent Hunter III itself! ![]()
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#7 |
Watch Officer
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Yes reckon ive got it
the posibilities are real interesting cheers Reece ![]()
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#8 | |
Commander
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Just copy JSGME.exe into the root directory of SH3 Commander; run it once to create the Mods folder there; run a shortcut to "JSGME SH3 Cdr" to your desktop and you can use it to include, or vary any of the changeable SH3 Cdr files and folders you wish. |
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#9 |
Watch Officer
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I now see why JScones was reluctant to explain the true potential of SH3Commander
Ive had a fair bit of experience in utilizing others mods over the years with a few tweaks here and there from myself but unless youve got some modding time under ya belt it can get real confusing quick @ Von Manteuffel you know what I follow your train of thought as well now the other older threads make sense as well the fog has cleared very cool ![]()
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#10 |
Commander
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Jaesen really is a force to be reckoned with. JSGME is a superb piece of work, but SH3 Cmdr is sublime.
The only problem I have is that when you use Date files, the results in game are cumulative. i.e. a Date file for 02091939 doesn't overwrite one for 01091939 - the contents of the new one is added, while those of the old one simply stay in game. When you make your option choices in SH3 Cdr. - e.g. fatigue model - your choices do overwrite the game files, but as far as I'm aware, Date files and Random files don't overwrite, they add. I've spent months looking for a way to end Date files, or overwrite existing ones with later ones but to no avail - and I'm not a programmer. |
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#11 | ||
Planesman
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![]() JSGME exe file in SH3 Commander: ![]() JSGME inside SH3 Commander is a separate install from the JSGME in SH3. Works in the same manor with a different file structure. Example: JSGME used in SH3 - File Structure \MODS\ModName\data\Menu\Gui\ ![]() JSGME used in SH3 Commander - File Structure \MODS\ModName\Date\19390901\data\Menu\Gui ![]() or \MODS\ModName\Random\0\Date\19390901\data\Menu\Gui ![]()
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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#12 | |
Planesman
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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#13 |
Eternal Patrol
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Sorry I got here late!
@ Badger Finn: The guys you have already been talking too are a lot more savvy than I am about this sort of thing. They will probably be the most help. @ Reece and von Manteuffel: I have all the dates set to the same - 19390101. I use the Random folder only for files I want to change at the game's startup. A while ago, with JScones's help, I did the 'Randomized Loading Screens' mod. It had 100 folders and put up a different loading screen every time you start the game. It also randomized the dockside band music (9 different songs) and the Navigation Map background (three different screens). For everything else, especially date-based gramaphone songs, I use the Date folder, and I'm pretty sure it does drop the old stuff when new stuff is installed. At least the 'Radio' file changes, since it has the same name it has to.
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#14 | |
Stowaway
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Can be same with sounds and cfgs etc As long as name same the new overwrite the old |
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#15 | |
Watch Officer
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Yep subsim and the pack at SH3 forum is a wealth of information! SHCmdr is definitly sublime Ill download a screens package and set up a basic screeny changer deal first over the weekend see if I can "UNLOCK" the potential of Mr JScones SHCmdr Interesting convo gentlemen ![]()
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