SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-30-08, 09:52 AM   #1
vespernz
Swabbie
 
Join Date: Jul 2008
Posts: 12
Downloads: 23
Uploads: 0
Having a hard time with the campaign map

Hi all~
Just a quick rundown.
Running NSM4,PE, RFB, and RSRDC installed in that order, all working fine.
Game is great, immersion is great with mods, however im getting fed up with the campaign map and just trying to find ships in general.
Start the American campaign (year makes no difference) and ill do an entire patrol finding one merchant if im lucky, doing proper patrols of the areas im allocated.

What the heck am I doing wrong ? does anyone have a mod for a shipping lanes map that can be used in game alongside the mods I have ?
I tried a pull down map mod from an earlier version (1.2) but it does not work properly.

In summation, just having an incredibly hard time effectively finding ships to sink, please post any tutorials or tips you may have.
vespernz is offline   Reply With Quote
Old 07-30-08, 12:06 PM   #2
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Well... you wanted realisim :p you got it.

Read the other thread "Tonnage so far" :hmm:
SteamWake is offline   Reply With Quote
Old 07-30-08, 02:14 PM   #3
DS
Planesman
 
Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 94
Uploads: 0
Default

Ships are harder to find when you use realism mods. Still, I can usually bag 3-5 singletons in a patrol. Generally, I stay in waters between major ports, or in waters about 30km outside of major ports (less than 20km away will interfere with ships spawning from that port I understand). I conserve fuel to boost my at sea time.

Also, read the ULTRA messages. Even if you are not near the locations they identify, plot them on your map. Eventually, you will see a pattern to where ships are being seen (Formosa, Luzon, Celebes, and the Peliu to Rabaul run for starters).

Also, remember that shipping patterns shange throughout the war.

In the end, remember that there were virtually no 80,000 ton patrols. Coming back with 15,000 - 20,000 tons was considered an excellent patrol, and would net you major decorations. Many boats came back empty handed for lack of sightings. Thus, I usually keep a good submarine book by the computer for reading in my state room until I'm called to the conn for a fresh radar contact.
__________________
DS is offline   Reply With Quote
Old 07-30-08, 02:50 PM   #4
Quillan
Samurai Navy
 
Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
Default

The areas you're assigned are not necessarily high traffic areas. You're using RSRD, which is good. As I understand it, the creators (who must have been completely off their rockers) went through all the wartime Japanese naval logs and manually plotted every Japanese convoy/naval movement/lone freighter they could find information about. I have honestly had no problems at all finding targets using RSRDC (though I use TMO instead of RFB). It's all in going where the ships are. Some good areas from my experience:

The eastern side of the Japanese Home Islands, within about 200 nm of the coast.
Both sides of the archipelago that contains Okinawa, leading down to Formosa.
The East China Sea.
The Sea of Japan.
Both sides of the Marianas Islands.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
Quillan is offline   Reply With Quote
Old 07-30-08, 05:29 PM   #5
banjo
Grey Wolf
 
Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
Default

There is a map available that RSRDC is based upon. I don't recall the website I went to to get it, but if you search this site you should find a reference.
banjo is offline   Reply With Quote
Old 07-30-08, 05:57 PM   #6
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

Quote:
Running NSM4,PE, RFB, and RSRDC installed in that order, all working fine.
Quote:
Game is great, immersion is great with mods, however im getting fed up with the campaign map and just trying to find ships in general.

.....:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: ....


Pricless..precious and priceless....
__________________
Seminole is offline   Reply With Quote
Old 07-30-08, 08:47 PM   #7
vespernz
Swabbie
 
Join Date: Jul 2008
Posts: 12
Downloads: 23
Uploads: 0
Default

Eh I felt it was a valid question, don't see the need to hassle me about it, yes it was a slightly contradictory.

Moving on, with a follow up question.
Will shipping tend to stay in deeper waters, or stay close to land in most cases?
Example, say i'm patrolling the straight (I forget the name) between Okinawa and China (or Taiwan and China), will shipping tend to stay in shallow waters, or down the middle of the straight.

I think what im lacking is just a basic understanding of tactics.
vespernz is offline   Reply With Quote
Old 07-30-08, 09:03 PM   #8
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

Nobody is hasseling you..it is your innocence in not connecting the dots..blaming the campaign map for empty oceans ... that is whats so funny.


..and me thinks you still don't really get it...
__________________
Seminole is offline   Reply With Quote
Old 07-30-08, 09:09 PM   #9
Zero Niner
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
Default

Initially the ships will be sailing in deep ocean.
In the last few months of the war the submarine menace was so great they hugged the coast.
RSRDC should replicate this behaviour.
Zero Niner is offline   Reply With Quote
Old 07-31-08, 07:34 AM   #10
vespernz
Swabbie
 
Join Date: Jul 2008
Posts: 12
Downloads: 23
Uploads: 0
Default

Just to confirm, is there any tutorial on how to plot a course on a patrol, when I say that I mean a general course between objectives or patrolling areas, or just how to play the career in general. (not intercepting ships in visual range, there are plenty on that)
vespernz is offline   Reply With Quote
Old 07-31-08, 09:07 AM   #11
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default Two Words

Choke Points.
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 07-31-08, 10:14 AM   #12
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by vespernz
Just to confirm, is there any tutorial on how to plot a course on a patrol, when I say that I mean a general course between objectives or patrolling areas, or just how to play the career in general. (not intercepting ships in visual range, there are plenty on that)
Hrm I dont know if there is any general gameplay guides out there...

Plotting a course is pretty straight foward. Open your map grab the plotting tool and point and click. Unless you want to do it the complicated way.

How to play the campaign? Uhhh choose a campaign, year, boat. Enter your office, set the difficulty settings, click on the map, get your orders, follow those orders.

Thats about all there is to it.
SteamWake is offline   Reply With Quote
Old 07-31-08, 12:05 PM   #13
vespernz
Swabbie
 
Join Date: Jul 2008
Posts: 12
Downloads: 23
Uploads: 0
Default

Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by vespernz
Just to confirm, is there any tutorial on how to plot a course on a patrol, when I say that I mean a general course between objectives or patrolling areas, or just how to play the career in general. (not intercepting ships in visual range, there are plenty on that)
Hrm I dont know if there is any general gameplay guides out there...

Plotting a course is pretty straight foward. Open your map grab the plotting tool and point and click. Unless you want to do it the complicated way.

How to play the campaign? Uhhh choose a campaign, year, boat. Enter your office, set the difficulty settings, click on the map, get your orders, follow those orders.

Thats about all there is to it.
Not quite what I was after, im not new to the silent hunter series, I understand the basic gameplay concepts and how the campaign works. However ive not seen plotting courses in order to find ships within a given patrol area.
EG. does everyone just use the predefined search pattern in a given area ?
vespernz is offline   Reply With Quote
Old 07-31-08, 12:35 PM   #14
swuboo
Bosun
 
Join Date: Dec 2006
Location: Long Island, New York, USA
Posts: 66
Downloads: 2
Uploads: 0
Default

Ah; I see what you mean.

I don't use the predefined search waypoint, no. What I do, (and what I suspect most people around here do) is cruise about in places where it seems likely that shipping might happen by. Every now and then, I submerge, stop the boat, and take a manual hydrophone check.

I repeat this process until I'm low on fuel, torpedoes, or patience.

I tend to try to cruise <i>along</i> likely sea routes, on the notion that I'm more likely to encounter shipping that way. Others may have other ideas on that score.

The automated search pattern would just send me back and forth through parts of the ocean where I have no personal reason to think shipping is likely.
swuboo is offline   Reply With Quote
Old 07-31-08, 12:46 PM   #15
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Here is a historical map of the theater complete with timeline.

http://www.dean.usma.edu/history/web...a-overview.gif

But remember this map reflects (more or less) fact. What you find in the game will vary somewhat but will give you some rough ideas.
SteamWake is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:28 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.