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Having a hard time with the campaign map
Hi all~
Just a quick rundown. Running NSM4,PE, RFB, and RSRDC installed in that order, all working fine. Game is great, immersion is great with mods, however im getting fed up with the campaign map and just trying to find ships in general. Start the American campaign (year makes no difference) and ill do an entire patrol finding one merchant if im lucky, doing proper patrols of the areas im allocated. What the heck am I doing wrong ? does anyone have a mod for a shipping lanes map that can be used in game alongside the mods I have ? I tried a pull down map mod from an earlier version (1.2) but it does not work properly. In summation, just having an incredibly hard time effectively finding ships to sink, please post any tutorials or tips you may have. |
Well... you wanted realisim :p you got it.
Read the other thread "Tonnage so far" :hmm: |
Ships are harder to find when you use realism mods. Still, I can usually bag 3-5 singletons in a patrol. Generally, I stay in waters between major ports, or in waters about 30km outside of major ports (less than 20km away will interfere with ships spawning from that port I understand). I conserve fuel to boost my at sea time.
Also, read the ULTRA messages. Even if you are not near the locations they identify, plot them on your map. Eventually, you will see a pattern to where ships are being seen (Formosa, Luzon, Celebes, and the Peliu to Rabaul run for starters). Also, remember that shipping patterns shange throughout the war. In the end, remember that there were virtually no 80,000 ton patrols. Coming back with 15,000 - 20,000 tons was considered an excellent patrol, and would net you major decorations. Many boats came back empty handed for lack of sightings. Thus, I usually keep a good submarine book by the computer for reading in my state room until I'm called to the conn for a fresh radar contact. |
The areas you're assigned are not necessarily high traffic areas. You're using RSRD, which is good. As I understand it, the creators (who must have been completely off their rockers) went through all the wartime Japanese naval logs and manually plotted every Japanese convoy/naval movement/lone freighter they could find information about. I have honestly had no problems at all finding targets using RSRDC (though I use TMO instead of RFB). It's all in going where the ships are. Some good areas from my experience:
The eastern side of the Japanese Home Islands, within about 200 nm of the coast. Both sides of the archipelago that contains Okinawa, leading down to Formosa. The East China Sea. The Sea of Japan. Both sides of the Marianas Islands. |
There is a map available that RSRDC is based upon. I don't recall the website I went to to get it, but if you search this site you should find a reference.
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.....:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: .... Pricless..precious and priceless.... |
Eh I felt it was a valid question, don't see the need to hassle me about it, yes it was a slightly contradictory.
Moving on, with a follow up question. Will shipping tend to stay in deeper waters, or stay close to land in most cases? Example, say i'm patrolling the straight (I forget the name) between Okinawa and China (or Taiwan and China), will shipping tend to stay in shallow waters, or down the middle of the straight. I think what im lacking is just a basic understanding of tactics. |
Nobody is hasseling you..it is your innocence in not connecting the dots..blaming the campaign map for empty oceans ... that is whats so funny.
..and me thinks you still don't really get it... |
Initially the ships will be sailing in deep ocean.
In the last few months of the war the submarine menace was so great they hugged the coast. RSRDC should replicate this behaviour. |
Just to confirm, is there any tutorial on how to plot a course on a patrol, when I say that I mean a general course between objectives or patrolling areas, or just how to play the career in general. (not intercepting ships in visual range, there are plenty on that)
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Two Words
Choke Points.
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Plotting a course is pretty straight foward. Open your map grab the plotting tool and point and click. Unless you want to do it the complicated way. How to play the campaign? Uhhh choose a campaign, year, boat. Enter your office, set the difficulty settings, click on the map, get your orders, follow those orders. Thats about all there is to it. |
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EG. does everyone just use the predefined search pattern in a given area ? |
Ah; I see what you mean.
I don't use the predefined search waypoint, no. What I do, (and what I suspect most people around here do) is cruise about in places where it seems likely that shipping might happen by. Every now and then, I submerge, stop the boat, and take a manual hydrophone check. I repeat this process until I'm low on fuel, torpedoes, or patience. I tend to try to cruise <i>along</i> likely sea routes, on the notion that I'm more likely to encounter shipping that way. Others may have other ideas on that score. The automated search pattern would just send me back and forth through parts of the ocean where I have no personal reason to think shipping is likely. |
Here is a historical map of the theater complete with timeline.
http://www.dean.usma.edu/history/web...a-overview.gif But remember this map reflects (more or less) fact. What you find in the game will vary somewhat but will give you some rough ideas. |
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