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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
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SH3 is just as fatally flawed as you contend SH4 is and GWX can't fix it. It's not because GWX isn't talented, they are VERY talented. But try as you wish, you cannot escape that the central organizing device of the German submarine strategy was the wolfpack: a feature utterly non-existent in the game.
Compared to that glittering omission, SH4 is a complete game. Face it. These are simulations which conform to the abilities of the programmers and the machines they must be played on. Either you overlook some faults or choose not to play the game. What's the saying? If you demand perfection in your friends you are destined to have no friends? Hmmmmmmm? ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#17 |
Watch
![]() Join Date: Mar 2006
Posts: 18
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That admiral is some guy ! Granted, he has a point when it comes to choose not to play or to live with the faults, I give him that, and it's a strong point.
Also he did put immediately the finger on a very sore spot : SH3, no wolfpack, AND I DIDN'T COMPLAIN...! Sorry Sir, that's why I complain this time ! Some of you guys keep pushing me into RSRD, wich I didn't play till now, afraid of ruin my obvious smooth going game since I, contrary to posts I read on this forum,encounter during each patrol a multiplicity on vessels in such way I have to refit my boat two to three times BEFORE even reaching my destination. The same for airplanes, but they are a pain in the ass. To all you guys, it's some comfort to notice that some of you at least partly agree. Arigato gozaimasu, soyanara. |
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#18 | |
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 127
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Game developers are here to make money though (which I definitely don't blame them for). They are not in it for purpose or meaning or for making absolute TOPgames. They're here to make money. At some point sinking more money into a game that has probably sold the majority of the copies it will sell just isn't gonna pay any more. I absolutely agree with you that the game could be better. I don't see the point of debating it though: "<blank> would be better with unlimited time, resources and funding" pretty much applies no matter what you throw in as <blank>. An equally valid statement could be that the game would have been less good if it had only had half the budget. My point is that you are up against reality here. So am I it appears as I have just sprayed a piping hot cup of coffee all over the place! Fortunately most of it missed my keyboard. Just my 0.02
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"I'll rant as well as thou." Hamlet, Act 5, Scene 1 |
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#19 | ||
Bosun
![]() Join Date: Aug 2006
Posts: 61
Downloads: 47
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![]() I think the graphics (3d-engine, models, textures, etc.) take most of the development time these days due to ever increasing industry standards (we need a reason for those new graphic cards). Older games were much simpler and thus had more development time for polishing. Quote:
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I'm a bit slow at first, but by the time the crew starts screaming "Captain, we're all gonna die!", I'm in complete control. |
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#20 | ||
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 127
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No matter whether we consider the developers or the developer/publisher constellation it still does not rock the key argument in my post imo - that game development does not have unlimited time, money and resources.
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"I'll rant as well as thou." Hamlet, Act 5, Scene 1 |
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