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japs fleet gigantic..?
I've got another annoying thing: by some chance and some effort, I developed a tactic by wich I get almost 100 percent accuracy in hitting and sinking destroyers and the likes...up to even fleetcarriers and, when I find them ( THAT is the hard part) even battlecruisers.
Now, let me pull a leg to make the point : I can kill one thousand destroyers, they keep showing up in the game... I can kill all fleetcarriers I can lay hands on, they sink well enough, but I keep getting bombed by their airplanes...??? My topic : if, in the game, you run over, say some famous battleships, could they reappear further in the game, or, does it makes indeed a difference...? Some not asked advice : don't duck the battleships, fight them ! |
AFAIK the game randomly generates the traffic and does not keep track so you can very well encouter ships (Yamato/Musashi) that you have already sunk.
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well...
Think of this as a gift. If you sank all the BB's and carriers, it would get boring.
As it is, you get to try each again. Don't worry, they aren't actually going to go and win the war if you don't. I don't think the war outcome is part of the game design. |
I've sank the Yamato twice in one career, not an easy task to do even once...
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The way I understand it, the game does not keep count of how many of each class of battleship/cruiser/destroyer you sink. For example, the way the campaign is set up it's like.... when generating them, each task force calls for [1x battleship, 3x cruiser, 6x destroyer, etc] so it doesn't take into account how many of each one you've sunk previously.
Just a limitation of the dynamic campaign. |
Be glad they don't, cause the game would be boring soon.. There is a lot more trafic in the game compared to RL.
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you guys know how to duck the obvious, sinking the Yamato twice...isn't that a little childish..? I mean gamewise...
:oops: :oops: :oops: |
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Sink them all. :lol:
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I think the RSRDC mod fixes those kinds of vagaries.
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It's a big problem, IMHO.
The two largest failings are: 1. Ships are not kept track of globally. Once sunk, a given ship should be GONE. 2. No zig-zagging. It can be manually added, but it should be AI since making a zillion waypoints results in AI problems. All ships in combat areas ZZed virtually all the time. No zig-zagging = no realism. Huge hole in the engine, IMNSHO. tater |
Welcome Bashou! Some things that we don't like are hard coded into the game. Believe me, people have worked on both problems from the realeas date of the game. As already stated when you sink a ship you don't reduce the Japanese inventory because there is no inventory to subtract from. And ships don't ziz-zag because there isn't an automated way to do that aside from the tater method of a zillion waypoints, which chokes the ai system.
So either we leave the game or we concentrate on the aspects we like. You would like RSRD a lot. It comes the closest to giving you a realistic target environment. |
I got more respons than hoped for, even from an admiral. Nevertheless, I stand by my statement : a little childish. Apart from the moment of the fight, and that's what the seal meant, what for Heavens sake are you doing in those seas..?
Wondering around, sinking zero's and ones, and not a thing changes..?! As I speak for myself, the game, even from SH3 (esp. GWX), merits MUCH more, its developpers ( and modders) have done a huge task and are still doing it. So,why don't FINISH it..??!! Give it a meaning, a purpose. And if that take's another year, well so be it, we are paying, aren't we..? And don't tell me the shooting of zero's and one's is just that purpose, it's indeed childish because this could be a absolute TOPgame... |
You really need to try the RSRDC mod.
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Well, if you play stock SH3 you might never see a capital warship at all, ever, not even once, not even hear one, not even see the shadow of one for your entire career. I think it's a trade-off really. With computer games they can't make everyone happy unfortunately .... same as real life :down: .
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