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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
Uploads: 0
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hi after all this time i still cannot dl this mod! what is wrong will the link??
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#32 |
Stowaway
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it is still working for me... :hmm:
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#33 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Looks like its unfinished.
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"Some ships are designed to sink… others require our assistance." ![]() |
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#34 |
Electrician's Mate
![]() Join Date: Sep 2006
Location: Iowa
Posts: 135
Downloads: 32
Uploads: 0
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I thought that on later boats the .50 cal was mounted on the deck when surfaced (if required) and then stowed before diving. If you go to the conning tower view on a Gato you can see two of them (or maybe they are .30 cal) stowed against the wall.
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#35 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
Uploads: 0
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i STILL cannot download this mod! has some one got a better link for it
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#36 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
Uploads: 0
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hi all has any one got a good download link for this mod!
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#37 | |
Watch
![]() Join Date: Apr 2007
Location: Saratov (Russia)
Posts: 28
Downloads: 0
Uploads: 0
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#38 |
Watch
![]() Join Date: Jun 2008
Location: Greenville, South Carolina
Posts: 24
Downloads: 0
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Yep, dead allright.
You wouldnt catch me turning away anything that can potentially be used as a weapon and certainly not something that IS a weapon! I run into small ships often enough and while I am not paying for torps, ports are few and far between and those tiny ships make for difficult targets IMO. Extra .50's would be a great addition to the Shark!
I did notice that my existing twin AA gun can knock a fishing boat (120 tons) about so bad it will actually stop moving or even get turned about last nite though ![]()
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SH4 1.5 JSGME TMO 1.5.2+RSRDC V371 patch 9+SCAF 1.5+Kill Flags _______________________________ ![]() ![]() ![]() |
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#39 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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dead link
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#40 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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yep
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#41 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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I was visitign the wisconsin museum, they have the USS Cobia on display and among the wish list are 5 0.50 cal deactivated machine guns... so the boat did carry them and so should we...
just my dos centavos. (two pennies) :hmm:
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#42 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
Uploads: 0
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can some one give me a link that works for this mod
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#43 |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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Anyone have a link, I'd like to give the files the once over and see if i can get it to truly function as an AA gun.
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#44 | |
Stowaway
Posts: n/a
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just follow the simple steps i just laid out for you and "remake" the mod, its good to learn this stuff if you want to make mods. you can also download the one i did for you here: http://files.filefront.com/Browning+.../fileinfo.html when i went to try the mod out i found it wasnt working for me with v1.5, not sure why but i will look into it. maybe thats why the mod was never updated. Last edited by Webster; 08-29-08 at 06:12 PM. |
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#45 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
Uploads: 0
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thanks webster i will give it a go
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