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Old 06-25-08, 05:03 PM   #1
StarLion45
Grey Wolf
 
Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
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Confused Regarding Mods

There are some things that really confusing me , I must say
What mod do I activate first , and what Mod do I activate last .
I hope to get some answers to my questions . Here is the list that I hope some of you can help me with . That is all of my activated Mods . can some of you tel me what Mod I should activate first i don't want my game to crash Here is the list :

GWX-16 km Atmosphere
GWX-Axis Mediterrenean Aircraft Skins
GWX-Captain America's Officer Icons
GWX 2.1 Minor fix's 26th April
GWX-Merged Campaign
Community Units
BB Warspite
Lifeboats & Debris_v3B
Elite Uboat Uniform- Dirty Brown
CapZapEmblemsPack_Final
Racerboy - Exhaust mod (all subs)
Visible U-Marker

And do I have to have so many Mods activated ??
Please give some answers , thanks
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Old 06-25-08, 05:16 PM   #2
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Default

IMHO

GWX 2.1 Minor fix's 26th April
Community Units
GWX-Merged Campaign - only if you plan on sailing to the Indian Ocean - if not just use the default campaign files
Visible U-Marker
BB Warspite
GWX-Captain America's Officer Icons
CapZapEmblemsPack_Final
Elite Uboat Uniform- Dirty Brown
CapZapEmblemsPack_Final
GWX-16 km Atmosphere
Lifeboats & Debris_v3B
GWX-Axis Mediterrenean Aircraft Skins - only if you are planning to be in the Med
Racerboy - Exhaust mod (all subs)
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