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-   -   Confused Regarding Mods (https://www.subsim.com/radioroom/showthread.php?t=138598)

StarLion45 06-25-08 05:03 PM

Confused Regarding Mods
 
:-? There are some things that really confusing me , I must say:-?
What mod do I activate first , and what Mod do I activate last .
I hope to get some answers to my questions . Here is the list that I hope some of you can help me with . That is all of my activated Mods . can some of you tel me what Mod I should activate first i don't want my game to crash:yep: Here is the list :

GWX-16 km Atmosphere
GWX-Axis Mediterrenean Aircraft Skins
GWX-Captain America's Officer Icons
GWX 2.1 Minor fix's 26th April
GWX-Merged Campaign
Community Units
BB Warspite
Lifeboats & Debris_v3B
Elite Uboat Uniform- Dirty Brown
CapZapEmblemsPack_Final
Racerboy - Exhaust mod (all subs)
Visible U-Marker

And do I have to have so many Mods activated ??
Please give some answers , thanks:lol:

bigboywooly 06-25-08 05:16 PM

IMHO

GWX 2.1 Minor fix's 26th April
Community Units
GWX-Merged Campaign - only if you plan on sailing to the Indian Ocean - if not just use the default campaign files
Visible U-Marker
BB Warspite
GWX-Captain America's Officer Icons
CapZapEmblemsPack_Final
Elite Uboat Uniform- Dirty Brown
CapZapEmblemsPack_Final
GWX-16 km Atmosphere
Lifeboats & Debris_v3B
GWX-Axis Mediterrenean Aircraft Skins - only if you are planning to be in the Med
Racerboy - Exhaust mod (all subs)


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