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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
Uploads: 0
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http://hosted.filefront.com/bunkerratt/ go to my page and download the dds file converter try that ...
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#17 | |
Stowaway
Posts: n/a
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(Hope I got that right?) What model refuses to show proper texture, if I may ask? I use Deep Ex and have not had any such occurence. Yet. |
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#18 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
![]() The problem is fixed already. Using DDS Converter 2.1. The problem lied with the compression format and the number of MipMap levels. Allthough I didn´t manage to use the LigtmapTextureName and the NormalmapTextureName nodes in the way they should be used, I´ve ported my sailing fishing boat to SHIV successfully. Even the ligthed version is doing fine. Both show the textures as I expect them to do. Regards, DD
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#19 |
Stowaway
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The 2 ships I ported over have the wakes and act fine but no damages
appear as the SH4 vals have no damage info. |
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#20 |
Watch
![]() Join Date: Apr 2007
Posts: 28
Downloads: 0
Uploads: 0
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Hi all guys, i have a little problem, i´m using de dds converter 2.1 to converte de HUD icons, i see de "blank" new buttons added with the mod of "lost" SH3 order (report range to course end and report time to course end, etc).
Well I open de dds file and convert to jpg, I make de changes (below you see a pic), and convert again to dds, but this is the problem: ![]() Hope yo can help me, thank you Salute all! |
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#21 |
Watch
![]() Join Date: Apr 2007
Posts: 28
Downloads: 0
Uploads: 0
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Nobody can help me? please?.
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#22 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Windows Texture Viewer
In my effort to work with modding,I found this to share.
http://developer.nvidia.com/object/w...re_viewer.html |
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#23 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Thanks, donut, that will come in handy.
You might want to look at http://www.subsim.com/radioroom/show...ight=thumbnail , too. It's a little app that lets you look at dds and tga files (and about a 1000 other obscure formats) in thumbnail view in windows explorer. |
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#24 |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
Uploads: 0
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Hello all. I would like to start doing some modding following your recommendations. The question is if I can use Adobe Photoshop Elements for that purpose.:hmm:
Regards, Rea00cy |
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#25 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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You can use the nVidia photoshop plugin (available at http://developer.download.nvidia.com....0307.1915.exe ) to edit dds files in Photoshop. The plugin is supposed to work with gimp also. I believe that Paint.net has native dds support, also.
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#26 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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I've just finished modding the "Periscope_Mask_1024.dds" using GIMP and it's .dds plugin. All smooth sailing, though I can't say anything yet about other (more complex) files. Just as a note.
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Contritium praecedit superbia. |
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#27 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
I have PS Elements 3 and the dds is built in, just pick 'save as' and the dropdown will list dds and then a window comes up with all sorts of choices. And for loading it loaded right in. Maybe you have to convert to another format to do certain things, but all I was doing was shrinking the lights on the torpedo panel for the subs being built that need 8 forward tubes. (8 buttons didn't fit) The problem I had with it was the alpha, I never worked with alpha channel and I thought it was a transparency color, it's not, it's a selection mask. So if you use PSE and need an alpha channel, make your selection, (select inverse if you selected the background ) and go to the Select menu and 'save selection' put in a name for it and then while it is still selected, save as. And the alpha selection is saved with the dds. The choice that worked for me was DXT3 with explicit alpha. If that is not right, maybe someone here would know but it worked for me. Peabody
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